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Tacz Hostiles FAQ

10 questions players actually ask, answered.

Do I need the TaCZ gun mod to use this mod?
Yes, TaCZ Hostiles Mod is designed as an add-on for the Timeless and Classics Zero gun mod and requires it to function. The enemies in this mod use weapons from the main TaCZ mod, so both must be installed together.
How do I spawn an enemy patrol if I haven't seen one in a while?
Use the command /forcepatrol to spawn a hostile squad near your location. This is useful for testing or if you want to force an encounter without waiting for natural patrol spawns.
Why do enemies keep finding me even when I'm hiding?
Enemies have a blind spot directly behind them, but they can see everything in front of their position. If you're in their line of sight or if gunshots have attracted nearby patrols, they will hunt you down—use a silencer to reduce the noise they hear.
Can enemies break into my base?
Yes, enemies can open doors and fence gates, so they can pursue you into buildings and enclosed structures. You'll need to use cover, tactics, and positioning rather than relying on doors alone to stop them.
What loot do defeated enemies drop?
Defeated enemies drop gunpowder and ammunition that matches the gun they were carrying. This lets you resupply by looting fallen soldiers and scavengers.
How does enemy AI change based on distance?
Enemies use different tactics depending on how close you are: they back away if you get too close and rush forward from far away. This creates dynamic combat where you need to manage your distance and positioning.
Can I make the mod easier or harder?
Yes, you can adjust enemy health, weapon damage, and patrol spawn frequency in the mod settings to customize the difficulty to your preference.
Do silencers actually help avoid detection?
Yes, using a silencer on your weapon lowers the chance that nearby enemies will hear your gunshots and come investigate your location. This is key to staying stealthy during patrols.
What's the difference between Scavengers and Soldiers?
The mod adds two enemy factions—Scavengers and Soldiers—that patrol the world hunting for combat. Both use guns from the TaCZ mod and employ smart combat AI, though they represent different hostile groups.
Do patrols spawn more often the longer I play?
Yes, hostile squads spawn more frequently the longer you go without encountering a patrol. This means the longer you survive without seeing enemies, the more likely a new group will appear soon.