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Low-resolution biome grid

Minecraft Legends

WorldPlacement
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During this phase of world generation, our world map is represented by a grid whose cells are 8✕8 chunks in area (128✕128 blocks). Each pixel in fig. 1 is one of these cells. From now on, we will refer to these cells as _pixels_.

Some placements “bring” biome pixels along with them. For example, this placement will reserve 9 pixels of frostlands biome at the start, and eventually attempts to spread out to 40 pixels.

"biome": {
  "biome": "frostlands",
  "total_pixels": 40,
  "starting_pixels": 9,
  "spread_priority": 0
},

Many placements do _not _bring biome pixels with them, but any placement that uses distance rules is allowed to try!