The noise placement preference will sample a 2D noise map at village zone positions and add the result to the zone scores.
Name
noiseSettings
amplitudeBy default, the noise placement preference will add a score between 0 and 1. This score will be multiplied with the amplitude. As a result, the amplitude can be used to increase or decrease the effect that this placement preference has on the final score.
scaleA lower value will result in a noise map with more gradual changes. A higher value will have the opposite effect.
Example
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When combined with a wall request card and a threshold card, noise can be used to create fragmented walls.