Each pixel of a texture will correspond to a biome (fig. 2) and a height (fig. 4, taking values 0-255, re-mapped to a range specified by the biome’s height_params attribute). _Please note that this data lives in each biome’s data _(behavior_packs/badger/biomes/).
!
The light green part of figure 2 corresponds to the drylands_hoodoos_small biome (as specified in the biome_map of fig. 6). That biome’s height_params attribute specifies that the 0-255 height values from the height channel should instead correspond to heights from 30-80. That is, a 0-valued pixel in that biome represents an in-game height of 30, while a 255-valued pixel represents an in-game height of 80.