Play a particle effect on the entity which has the badger:presentation_event component.
Example:
"on_initialized": {
"particles": {
"effect": "fx_trail",
"locator": "loc_fx_tip",
"enabled": true,
"bind_to_actor": true
}
"on_world_hit": {
"particles": "fx_impact"
If you want to call more then one effect on a presentation event use this syntax:
"on_construction_end": {
"particles": [
{
"effect": "badger:fx_creeper_death",
"enabled": true
},
{
"effect": "badger:fx_block_butterflies",
"enabled": true
}
]
}