This is a list of all of the current triggers in the game.
| Name | Description |
|---|---|
disabled_by_health | The health of this entity has dropped enough to be disabled. |
on_advanced_direct_targeted | Continuously applied when the entity is being targeted for attack using the Advanced Direct. |
on_aim_rotate_start | Aiming has started rotating (redstone launcher). |
on_aim_rotate_stop | Aiming has stopped rotating (redstone launcher). |
on_aim_selected | Aiming has found a target (redstone launcher). |
on_aim_start | Aiming has started (redstone launcher). |
on_aim_stop | Aiming has stopped (redstone launcher). |
on_allay_deployed | When an allay spawns from the player and begins flying to its target. |
on_allay_despawned | When the allay reaches the player and disappears. |
on_allay_returning | When an allay finishes its task and begins moving back to the player. |
on_allay_working | When an allay reaches its target and begins working (gathering, deconstructing, or building). |
on_battle_view_exit | Exiting banner view. |
on_battle_view_start | Entering banner view. |
on_beat_1_received | Music beat 1. Used for syncing events to the beat of the music. |
on_beat_2_received | Music beat 2. Used for syncing events to the beat of the music. |
on_beat_3_received | Music beat 3. Used for syncing events to the beat of the music. |
on_beat_4_received | Music beat 4. Used for syncing events to the beat of the music. |
on_block_build | Used when a block is placed in the world by an allay. |
on_block_gather | Used when a block is gathered by an allay. |
on_block_layer_converted | When a block has been converted. |
on_block_swap_start | When a building's blocks start being converted by a block swap modifier (ie. the mason). |
on_block_swap_stop | When a building's blocks finish being converted by a block swap modifier (ie. the mason). |
on_buff_utilize_start | When an entity starts getting buffed (like the carpenter hut). |
on_buff_utilize_stop | When an entity stops getting buffed. |
on_build_preview_exit | When building placement preview stops. |
on_build_preview_start | When building placement preview starts. |
on_building_deconstructed | When deconstructing an existing structure. |
on_building_destroyed | When a structure is destroyed (not despawned). |
on_building_failed | When attempting to place a structure without meeting its requirements. |
on_building_placed | When a structure is placed. |
on_building_start | When a structure begins to construct. |
on_building_stop | When a structure finishes constructing. |
on_damage_applied_to_structure_0 | When building enters first damage state. |
on_damage_applied_to_structure_1 | When building enters second damaged state. |
on_damage_applied_to_structure_2 | When building enters third damaged state. |
on_death | When an entity dies, not necessarily destroyed at this time. |
on_destroyed | When an entity is destroyed. |
on_disband | When an entity hits the popcap limit and is marked for death. |
on_entity_hit | When a projectile collides with another entity. |
on_gate_close | When a gate closes. |
on_gate_open | When a gate opens. |
on_healing_applied_to_structure_0 | When building leaves first damage state. |
on_healing_applied_to_structure_1 | When building leaves second damaged state. |
on_healing_applied_to_structure_2 | When building leaves third damaged state. |
on_initialized | When any entity is spawned, this trigger is fired. |
on_interact_interrupt | When damage is taken during a long interact, such as opening zombie cages, and the action is interrupted. |
on_item_collected_arrived | When a collectable item on the ground reaches the player. |
on_item_collected | When a collectable item starts being collected. |
on_liquid_deep_enter | Entering deep (ocean) liquid. |
on_liquid_deep_exit | Exiting deep (ocean) liquid. |
on_liquid_shallow_enter | Entering shallow (river) liquid. |
on_liquid_shallow_exit | Exiting shallow (river) liquid. |
on_mount_swap | When the player swaps a mount. |
on_mounted | When the player rides a mount. |
on_recall_complete | Recalling mobs has completed. |
on_recall_interrupt | Recalling mobs was interrupted. |
on_recall_start | Recalling mobs starts. |
on_recall_stop | Recalling mobs stops. |
on_spawn_batch | Called when spawning a batch of mobs from a spawner. |
on_spawn_cap_reached | Called when your spawn cap has been reached. |
on_stamina_full | Triggers once when a mount depletes some of its stamina, and then refills it. |
on_stretch_foundation_placed | When a stretch preview is initially placed. |
on_throwable_landed | When a throwable has hit the ground. Entities being knocked back are in a throwable state. |
on_throwable_launched | When a throwable starts its trajectory. Entities being knocked back are in a throwable state. |
on_unmounted | When the player leaves a mount. |
on_world_hit | When a projectile collides with the world |
reticle_alternate_effect_start | The state where the reticle turns red when selecting a target with advanced direct or redstone launcher. |
reticle_alternate_effect_stop | The state where the reticle turns red when selecting a target with advanced direct or redstone launcher. |