Wiki 9Minecraft Wiki 9Minecraft
Minecraft Legends › EventTriggers › List of Triggers

List of Triggers

Minecraft Legends

EventTriggers
Official docs

This is a list of all of the current triggers in the game.

NameDescription
disabled_by_healthThe health of this entity has dropped enough to be disabled.
on_advanced_direct_targetedContinuously applied when the entity is being targeted for attack using the Advanced Direct.
on_aim_rotate_startAiming has started rotating (redstone launcher).
on_aim_rotate_stopAiming has stopped rotating (redstone launcher).
on_aim_selectedAiming has found a target (redstone launcher).
on_aim_startAiming has started (redstone launcher).
on_aim_stopAiming has stopped (redstone launcher).
on_allay_deployedWhen an allay spawns from the player and begins flying to its target.
on_allay_despawnedWhen the allay reaches the player and disappears.
on_allay_returningWhen an allay finishes its task and begins moving back to the player.
on_allay_workingWhen an allay reaches its target and begins working (gathering, deconstructing, or building).
on_battle_view_exitExiting banner view.
on_battle_view_startEntering banner view.
on_beat_1_receivedMusic beat 1. Used for syncing events to the beat of the music.
on_beat_2_receivedMusic beat 2. Used for syncing events to the beat of the music.
on_beat_3_receivedMusic beat 3. Used for syncing events to the beat of the music.
on_beat_4_receivedMusic beat 4. Used for syncing events to the beat of the music.
on_block_buildUsed when a block is placed in the world by an allay.
on_block_gatherUsed when a block is gathered by an allay.
on_block_layer_convertedWhen a block has been converted.
on_block_swap_startWhen a building's blocks start being converted by a block swap modifier (ie. the mason).
on_block_swap_stopWhen a building's blocks finish being converted by a block swap modifier (ie. the mason).
on_buff_utilize_startWhen an entity starts getting buffed (like the carpenter hut).
on_buff_utilize_stopWhen an entity stops getting buffed.
on_build_preview_exitWhen building placement preview stops.
on_build_preview_startWhen building placement preview starts.
on_building_deconstructedWhen deconstructing an existing structure.
on_building_destroyedWhen a structure is destroyed (not despawned).
on_building_failedWhen attempting to place a structure without meeting its requirements.
on_building_placedWhen a structure is placed.
on_building_startWhen a structure begins to construct.
on_building_stopWhen a structure finishes constructing.
on_damage_applied_to_structure_0When building enters first damage state.
on_damage_applied_to_structure_1When building enters second damaged state.
on_damage_applied_to_structure_2When building enters third damaged state.
on_deathWhen an entity dies, not necessarily destroyed at this time.
on_destroyedWhen an entity is destroyed.
on_disbandWhen an entity hits the popcap limit and is marked for death.
on_entity_hitWhen a projectile collides with another entity.
on_gate_closeWhen a gate closes.
on_gate_openWhen a gate opens.
on_healing_applied_to_structure_0When building leaves first damage state.
on_healing_applied_to_structure_1When building leaves second damaged state.
on_healing_applied_to_structure_2When building leaves third damaged state.
on_initializedWhen any entity is spawned, this trigger is fired.
on_interact_interruptWhen damage is taken during a long interact, such as opening zombie cages, and the action is interrupted.
on_item_collected_arrivedWhen a collectable item on the ground reaches the player.
on_item_collectedWhen a collectable item starts being collected.
on_liquid_deep_enterEntering deep (ocean) liquid.
on_liquid_deep_exitExiting deep (ocean) liquid.
on_liquid_shallow_enterEntering shallow (river) liquid.
on_liquid_shallow_exitExiting shallow (river) liquid.
on_mount_swapWhen the player swaps a mount.
on_mountedWhen the player rides a mount.
on_recall_completeRecalling mobs has completed.
on_recall_interruptRecalling mobs was interrupted.
on_recall_startRecalling mobs starts.
on_recall_stopRecalling mobs stops.
on_spawn_batchCalled when spawning a batch of mobs from a spawner.
on_spawn_cap_reachedCalled when your spawn cap has been reached.
on_stamina_fullTriggers once when a mount depletes some of its stamina, and then refills it.
on_stretch_foundation_placedWhen a stretch preview is initially placed.
on_throwable_landedWhen a throwable has hit the ground. Entities being knocked back are in a throwable state.
on_throwable_launchedWhen a throwable starts its trajectory. Entities being knocked back are in a throwable state.
on_unmountedWhen the player leaves a mount.
on_world_hitWhen a projectile collides with the world
reticle_alternate_effect_startThe state where the reticle turns red when selecting a target with advanced direct or redstone launcher.
reticle_alternate_effect_stopThe state where the reticle turns red when selecting a target with advanced direct or redstone launcher.