Play a sound effect at the position of the entity which has the badger:presentation_event component.
We can specify music to play by setting is_music to true. Music can also have a type ("combat","cinematic","exploration","proximity"). The reason for the type is that we can set audio parameters on music as well. Each type can have it's own set of parameters, but be careful and make sure to reset your music parameters per type when you want to use it.
Example:
"on_construction_start": {
"audio": "BAE_STRUC_Generic_BuildSequence"
}
For music:
"on_piglin_combat_start": {
"audio": {
"event": "BAE_MUS_Piglin_Combat",
"is_music": true,
"music_type": "combat"
}
},