Defines Badger functionality to the existing Bedrock camera.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Decimal | far_plane | The far clipping plane distance. | |
| Decimal | field_of_view | The angle in degrees that determines the visible area from the camera's perspective | |
| Decimal | max_shadow_range | Constrains the range of the shadow cascades by overriding the max shadow distance. | |
| Decimal | min_shadow_range | Constrains the range of the shadow cascades by moving the starting point further from the camera. | |
| String | name | Identifies the type of camera. | |
| Decimal | near_plane | The near clipping plane distance. | |
| Vector [a, b, c] | orientation | In degrees: The pitch around the x axis, yaw around the y axis, and roll around the z axis. | |
| Vector [a, b, c] | position | The location of the camera in world coordinates. | |
| Integer | priority | The priority of this camera relative to other cameras. This is used to resolve conflicts when multiple cameras can activate. | |
| Boolean | render_player_model | Determines if the player's model should render while this camera is active. | |
| Integer | sensitivity_input_option | Identifies which user camera sensitivity slider to refer to. | |
| Decimal | shadow_depth_bias | Overrides the depth bias used for shadow cascades. | |
| Decimal | shadow_slope_bias | Overrides the slope bias used for shadow cascades. |