Describes how a camera frames it's look target.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Vector [a, b] | hard_bounds_max | The top right coordinates of the hard bounds. | |
| Vector [a, b] | hard_bounds_min | The bottom left coordinates of the hard bounds. | |
| Vector [a, b, c] | look_at_offset | Offsets the point that the camera looks at in look target relative space. | |
| Decimal | look_target_vertical_offset | Offsets the point that the camera looks at up or down in world space. | |
| Vector [a, b] | soft_bounds_max | The top right coordinates of the soft bounds. | |
| Vector [a, b] | soft_bounds_min | The bottom left coordinates of the soft bounds. | |
| Decimal | soft_bounds_smoothing_spring | How quickly the camera's orientation will correct to keep it's look target within the soft bounds. |