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minecraft:camera_look_at

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Describes how a camera frames it's look target.

TypeNameDefault ValueDescription
Vector [a, b]hard_bounds_maxThe top right coordinates of the hard bounds.
Vector [a, b]hard_bounds_minThe bottom left coordinates of the hard bounds.
Vector [a, b, c]look_at_offsetOffsets the point that the camera looks at in look target relative space.
Decimallook_target_vertical_offsetOffsets the point that the camera looks at up or down in world space.
Vector [a, b]soft_bounds_maxThe top right coordinates of the soft bounds.
Vector [a, b]soft_bounds_minThe bottom left coordinates of the soft bounds.
Decimalsoft_bounds_smoothing_springHow quickly the camera's orientation will correct to keep it's look target within the soft bounds.