Entity will have a waypoint marker on the HUD
| Type | Name | Default Value | Description |
|---|---|---|---|
| String | alliance_path | Icon name for an alliance-based icon override. Optional | |
| String | alliance_rule_filter | Type of team alliance for which ALLIANCE_PATH should become active. Optional | |
| String | label | Waypoint label | |
| String | local_player_facing_path | Icon name for a local player owner icon override. Local player must 'own' the icon. Optional | |
| String | path | Icon name | |
| Integer | priority | An integer to specify compass bar sorting importance (higher numbers take precedence); any positive value also 'pins' the marker in strategic view. | |
| Vector [a, b] | screen_position_offset | Waypoint marker screen position offset. Value is in % of screen size. Range:(-100,100) | |
| Boolean | use_faction_name | If true, the waypoint's text will be the name of its faction. | |
| Vector [a, b, c] | world_position_offset | Waypoint marker world position offset. |