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badger:village_weathering

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Determines how villages apply weathering effects to terraformed zone edges.

TypeNameDefault ValueDescription
Decimalgradient_2d_noise_scaleThe magnitude of vertical noise applied to the particular gradient pass.
Decimalgradient_3d_noise_scaleThe magnitude of horizontal noise applied to the particular gradient pass.
Booleangradient_affected_by_waveSets whether or not the particular gradient pass is affected by the sawtooth wave.
Arraygradient_depthsHow many blocks deep the gradient stops being applied for each gradient pass.
Arraygradient_passesArray of gradient passes.
Arraygradient_weight_heightsThe average height of the weather effect for the particular gradient pass. Higher is steeper.
Booleanis_overhanging_edgeDetermines if the weathering effect will taper up or down.
Decimalposition_noise_scaleLower values will apply smoother xz jitter to weathering effects.
Decimalwave_depth_maxThe maximum distance in blocks, before noise, that the weathering wave can remove blocks from an edge.
Decimalwave_depth_minThe minimum distance in blocks, before noise, that the weathering wave can remove blocks from an edge.
Decimalwave_noise_scaleThe magnitude of noise used to soften the wave function.
Decimalwave_period_scaleA smaller scale factor will reduce the frequency of the weathering wave for a smoother effect.