Defines the settings required for stamina depletion.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Decimal | can_regen_during_exhausted | Allows regeneration while exhausted. | |
| Decimal | depletion_rate | Defines the rate at which stamina is depleted (per tick). | |
| Decimal | exhaust_restore_threshold | Exhausted state will end once stamina is above this % threshold. [0-1]. A value of -1 disables this feature. | |
| Decimal | exhausted_cooldown | Defines how long an entity will be exhausted for once stamina is depleted. | |
| Decimal | max_stamina | Defines the maximum amount of stamina for an entity. | |
| Decimal | regen_cooldown | Defines how long it will take to start regenerating stamina, NOT from exhaustion. | |
| Decimal | regen_rate | Defines the rate at which stamina will regenerate (per tick). | |
| Decimal | stamina_replenish_audio_threshold | Stamina must drop below this value in order for the stamina replenished audio event to trigger when it refills. |