Defines the settings required for an entity to sprint.
| Type | Name | Default Value | Description |
|---|---|---|---|
| String | exhausted_negate_status | The name of the status effect to apply to negate the exhausted effect. | |
| String | exhausted_status | The name of the status effect to apply when exhausted. | |
| Decimal | idle_time_to_deactivate | Amount of time the player must be stopped/walking before sprint ends automatically. A value of -1 disables this feature. | |
| String | sprint_negate_status | The name of the status effect to apply to negate the sprinting effect. | |
| String | sprint_status | The name of the status effect to apply when sprinting. |