Defines whether the entity has physics properties.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Decimal | buoyancy | 2.0 | An inverse multiplier of the entity's gravity. Zero means no buoyancy and the object falls deeper and deeper into water, 1.0 means the object is stationary in water, values higher than 1.0 make the object float toward the surface. |
| Decimal | friction | The amount of friction experienced when doing physics-based movement. | |
| Decimal | gravity | The intensity of gravity on an entity. Use a negative value (for instance -9.8) to have an entity fall toward the ground. | |
| Decimal | water_drag | 0.1 | Slows down an object velocity. |
| Decimal | water_submerged_ratio | 0.75 | How deep a character is submerged when floating in deep water (0.0 means not submerged at all, 0.5 is roughly waist height, 1.0 is completely sumberged). |