Causes the entity's health to appear on a dedicated health bar on the player's sceen.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Decimal | max_visible_range | Max range from the player to show healthbar. | |
| Integer | priority | Higher priority will occupy the healthbar over lower priority entities. | |
| Boolean | show_at_full_health | Whether the health bar should always be show neven if it's at 100%. | |
| String | type | The type of the health bar. This affects the icon and the text of the healthbar. |