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badger:movement_speed_camera_effects

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Defines FOV and camera distance effects that scale off of player move speed.

TypeNameDefault ValueDescription
JSON Objectcamera_distanceDefines effects on the camera follow distance caused by movement speed bonuses.<br/><h5><p id="effect_strength">effect_strength</p></h5>Strength of effect. With a value of 1, adds 1% effect for every 1% of move speed above default.</br><br><h5><p id="enter_easing_function">enter_easing_function</p></h5>Easing function used for transitions away from the default. Options are: linear, spring, quad, cubic, quart, quint, sine, expo, circ, bounce, or back. Most of these need to be prefixed with in_, out_ or in_out_. Ex. 'in_out_sine'</br><br><h5><p id="enter_time">enter_time</p></h5>Time the transition takes when moving away from the default, i.e. 1.0x</br><br><h5><p id="exit_easing_function">exit_easing_function</p></h5>Easing function used for transitions returning to default. Options are: linear, spring, quad, cubic, quart, quint, sine, expo, circ, bounce, or back. Most of these need to be prefixed with in_, out_ or in_out_. Ex. 'in_out_sine'</br><br><h5><p id="exit_time">exit_time</p></h5>Time the transition takes when moving toward the default, i.e. 1.0x</br><br><h5><p id="max_multiplier">max_multiplier</p></h5>Maximum multiplier value that can be reached due to lower than standard movespeed. Recommeded value [>=1]</br><br><h5><p id="min_multiplier">min_multiplier</p></h5>Minimum multiplier value that can be reached due to lower than standard movespeed. Recommended value [0-1]</br><br>
JSON Objectfield_of_viewDefines effects on the field of view caused by movement speed bonuses. Effects are a multiplier on the base value.<br/><h5><p id="effect_strength">effect_strength</p></h5>Strength of effect. With a value of 1, adds 1% effect for every 1% of move speed above default.</br><br><h5><p id="enter_easing_function">enter_easing_function</p></h5>Easing function used for transitions away from the default. Options are: linear, spring, quad, cubic, quart, quint, sine, expo, circ, bounce, or back. Most of these need to be prefixed with in_, out_ or in_out_. Ex. 'in_out_sine'</br><br><h5><p id="enter_time">enter_time</p></h5>Time the transition takes when moving away from the default, i.e. 1.0x</br><br><h5><p id="exit_easing_function">exit_easing_function</p></h5>Easing function used for transitions returning to default. Options are: linear, spring, quad, cubic, quart, quint, sine, expo, circ, bounce, or back. Most of these need to be prefixed with in_, out_ or in_out_. Ex. 'in_out_sine'</br><br><h5><p id="exit_time">exit_time</p></h5>Time the transition takes when moving toward the default, i.e. 1.0x</br><br><h5><p id="max_multiplier">max_multiplier</p></h5>Maximum multiplier value that can be reached due to lower than standard movespeed. Recommeded value [>=1]</br><br><h5><p id="min_multiplier">min_multiplier</p></h5>Minimum multiplier value that can be reached due to lower than standard movespeed. Recommended value [0-1]</br><br>
Decimalmax_fov_degreesExtra safeguard parameter to account for variation in FOV due to user settings. FOV will be clamped within this range regardless of multiplier.
Decimalmin_fov_degreesExtra safeguard parameter to account for variation in FOV due to user settings. FOV will be clamped within this range regardless of multiplier.