Defines the entity's input mapping of possible actions.
| Type | Name | Default Value | Description |
|---|---|---|---|
| String | action_name | The name of the action. | |
| String | action_targeting_type | The targeting type of the action. Can be set to "none", "directional" or "target" | |
| String | input_action_mode | Controls the action's effect, whether it is instant or sustained over time. Can be set to "trigger" or "sustain" | |
| String | input_id | The button id from the input overlay. e.g. button.charge. | |
| String | target_facing | The relative direction to shoot in e.g. player_facing (only valid when action type is set to target) | |
| Decimal | target_range | The range of the target (only valid when action type is set to target) |