Defines the settings used to calculate falling damage.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Decimal | damage_per_block | Defines the damage per block distance fallen past the min damage distance. | |
| Decimal | min_damage | Defines the minimum damage received by an entity that falls the minimum distance. | |
| Integer | min_damage_distance | Defines the minimum distance the entity needs fall to get damaged. Measured in meters. | |
| String | trigger_event | Optional trigger event to be used when fall damage occurs for this entity. |