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badger:disable_by_health

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Converts any listed blocks to a modified version

TypeNameDefault ValueDescription
Decimalblock_conversion_cinematic_delay0The block conversion start delay in seconds if a cinematic is played.
JSON Objectblock_conversion_statesBlock conversion data for when the structure is disabled or enabled by health.<br/><h5><p id="disabled_state">disabled_state</p></h5>Block conversion data used when the entity is disabled</br><br><h5><p id="enabled_state">enabled_state</p></h5>Block conversion data used when the entity is enabled</br><br>
Stringcine_idThe cinematic ID to play when disabled. Optional.
Decimalhealth_disabled_percentWhat percentage of health that determines if the entity is disabled
Decimalhealth_enabled_percentWhat percentage of health that determines if the entity is enabled