Modifiers for knockback based on difficulty and custom game option
| Type | Name | Default Value | Description |
|---|---|---|---|
| JSON Object | custom_game_settings | Defines what custom game settings affect this numeric modifier.<br/><h5><p id="numeric_modifier_type">numeric_modifier_type</p></h5>What type of modifier the named custom game setting will apply on this entity. Valid values are pre_multiply, pre_add, pre_subtract, pre_divide, and their corresponding 'post_' counterparts. The effects of multiple game settings set to the same modifier WILL stack.</br><br><h5><p id="scaling_factor">scaling_factor</p></h5>A multiplier that changes how much the custom game setting will affect this numeric modifier. This is useful for when multiple numeric modifiers need to use the same custom game setting, but scale with it differently. The formula for this is: '((CustomGameSettingValue - 1.0) * ScalingFactor) + 1.0'</br><br><h5><p id="setting_name">setting_name</p></h5>Name of the custom game setting to read from.</br><br> | |
| JSON Object | difficulties | The settings for each difficulty.<br/><h5><p id="Custom">Custom</p></h5>Custom difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="Easy">Easy</p></h5>Easy difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="Hard">Hard</p></h5>Hard difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="Normal">Normal</p></h5>Normal difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="Peaceful">Peaceful</p></h5>Peaceful difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br> |