Wiki 9Minecraft Wiki 9Minecraft
Minecraft Legends › Entities › badger:difficulty_modifier_accuracy_min_range

badger:difficulty_modifier_accuracy_min_range

Minecraft Legends

Entities
Official docs

Modifiers for min accuracy range based on difficulty

TypeNameDefault ValueDescription
JSON Objectcustom_game_settingsDefines what custom game settings affect this numeric modifier.<br/><h5><p id="numeric_modifier_type">numeric_modifier_type</p></h5>What type of modifier the named custom game setting will apply on this entity. Valid values are pre_multiply, pre_add, pre_subtract, pre_divide, and their corresponding 'post_' counterparts. The effects of multiple game settings set to the same modifier WILL stack.</br><br><h5><p id="scaling_factor">scaling_factor</p></h5>A multiplier that changes how much the custom game setting will affect this numeric modifier. This is useful for when multiple numeric modifiers need to use the same custom game setting, but scale with it differently. The formula for this is: '((CustomGameSettingValue - 1.0) * ScalingFactor) + 1.0'</br><br><h5><p id="setting_name">setting_name</p></h5>Name of the custom game setting to read from.</br><br>
JSON ObjectdifficultiesThe settings for each difficulty.<br/><h5><p id="Custom">Custom</p></h5>Custom difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="wave_post_multiply">wave_post_multiply</p></h5>Multiplied with the Wave Level then added after all other modifier values. Only applied if WAVE_SCALING_DIFFICULTY game rule is true</br><br><h5><p id="Easy">Easy</p></h5>Easy difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="wave_post_multiply">wave_post_multiply</p></h5>Multiplied with the Wave Level then added after all other modifier values. Only applied if WAVE_SCALING_DIFFICULTY game rule is true</br><br><h5><p id="Hard">Hard</p></h5>Hard difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="wave_post_multiply">wave_post_multiply</p></h5>Multiplied with the Wave Level then added after all other modifier values. Only applied if WAVE_SCALING_DIFFICULTY game rule is true</br><br><h5><p id="Normal">Normal</p></h5>Normal difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="wave_post_multiply">wave_post_multiply</p></h5>Multiplied with the Wave Level then added after all other modifier values. Only applied if WAVE_SCALING_DIFFICULTY game rule is true</br><br><h5><p id="Peaceful">Peaceful</p></h5>Peaceful difficulty modifiers</br><br><h5><p id="post_add">post_add</p></h5>Amount to add after all other modifier values.</br><br><h5><p id="post_multiply">post_multiply</p></h5>Percentage to multiply the value by after all pre modifier values are applied.</br><br><h5><p id="pre_add">pre_add</p></h5>Amount to add after pre multiply values, but before any other modifier values.</br><br><h5><p id="pre_multiply">pre_multiply</p></h5>Percentage to multiply the value by before any other modifier values are applied.</br><br><h5><p id="wave_post_multiply">wave_post_multiply</p></h5>Multiplied with the Wave Level then added after all other modifier values. Only applied if WAVE_SCALING_DIFFICULTY game rule is true</br><br>