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badger:decal_visualization

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Optional parameters to control how decals are rendered.

TypeNameDefault ValueDescription
DecimalalphaSets the opacity of the decal.
Integeranimation_frame_countNumber of frames in the decal's animation
Integeranimation_framerateFramerate of the decal's animation
Booleanapply_to_ownedBitwise flag for checking if rendered object entity is in a valid team.
Booleanapply_to_unownedBitwise flag for checking if rendered object entity is not in a team.
StringbinName of the group to organize the decal.
Vector [a, b, c]decal_sizeSize of the decal in blocks. May be overridden by code.
Stringdecal_texturesWhen set, will use the stated textures for this decal, defaulting to the first. Textures after the first can be switched to via code
Decimalfade_out_startDuration in seconds to begin fading out the decal.
Vector [a, b, c, d]fill_colorA vector 4 of the color of the fill [R,G,B,A].
Booleanheight_fadeBitwise flag for enabling height fade.
Decimalheight_fade_centerVertical position of the decal to center the opacity fade.
Decimalheight_fade_heightVertical offset from HeightFadeCenter to lower opacity.
Booleanis_symmetric_textureBitwise flag for mirroring the texture vertically and horizontally.
DecimallifetimeWhen set and > 0, the decal disappears after this many seconds.
Booleanlinear_pulse_modeBitwise flag for selecting whether to use the shape of the distance function or object z position for the pulse size.
Booleanmask_entitiesBitwise flag for checking if rendered object is an entity.
Booleannormal_mappedBoolean for whether a normal map for the decal texture exists.
Vector [a, b, c, d]outline_colorA vector 4 of the color of the outline [R,G,B,A].
Decimaloutline_softnessSize of the edge gradient of the outline.
Decimaloutline_thicknessSize of the outline of the decal.
Vector [a, b, c, d]pulse_colorA vector 4 of the color of the pulse [R,G,B,A].
Decimalpulse_countNumber of times to repeat the pulse.
Decimalpulse_softnessSize of the edge gradient of the pulse.
Decimalpulse_speedSpeed over global time the pulse increases in size.
Decimalpulse_thicknessSize of the pulse decal.
Vector [a, b, c]rotation_centerLocal vector 3 position for the pivot point of rotation.
StringshapeShape type of the decal.
Booleansliced_textureBitwise flag for slicing the texture atlas correctly if symmetric.
Integersort_keySorting index.
Decimalsparkle_blink_speedFrequency of the sparkles blinking.
Decimalsparkle_densityDensity of the sparkles.
Decimalsparkle_movement_speedSpeed of the sparkles moving about the decal.
Decimalsparkle_sizeSize of the sparkles.
Decimalsparkle_strengthOpacity of additive sparkles.
Booleanstart_enabledWhen true, this decal will be enabled and visible when spawned. When false, it will not render unless code is in place to cause it to do so.
Decimaltexture_slice_corner_sizeAmount from [0.0-1.0] to trim the corner of the square texture.
DecimalyawSets the yaw rotation of the decal.