Badger's main camera avoidance logic.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Decimal | camera_disk_radius | Camera disk radius to use to move camera for avoidance. | |
| Decimal | camera_in_geometry_radius | Radius of sphere around camera to determine if it is in world geometry. | |
| Decimal | distance_from_obstacle | Distance from object impeding the camera when avoidance is triggered | |
| Decimal | ease | Easing lerp to get camera back to normal non-avoidance position | |
| Decimal | min_distance_from_target | Minimum distance camera is allowed to be within of target when avoiding. | |
| Decimal | snap | Snapping lerp to get camera to avoidance position | |
| Decimal | target_disk_radius | Target disk radius to use to move camera for avoidance. | |
| Decimal | target_vertical_offset | Vertical offset from target that should use as anchor avoidance/follow point. |