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badger:buildable_spawner

Minecraft Legends

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will spawn Mobs from components position.

TypeNameDefault ValueDescription
IntegerbatchBatch count
JSON Objectbatch_size_phaseBatch size phases definitions.<br/><h5><p id="continuous_spawn_timeout">continuous_spawn_timeout</p></h5>Maximum number of seconds between two spawns events for them to be considered continuous spawn events.</br><br><h5><p id="phases">phases</p></h5>Array of spawner batch size phases definitions.</br><br><h5><p id="batch_size">batch_size</p></h5>Batch size that spawner will use when its continuous spawns exceed the corresponding threshold.</br><br><h5><p id="threshold">threshold</p></h5>Number of continuous spawn events required for spawner to apply corresponding batch size.</br><br>
IntegercapMax mobs spawned that are still alive. -1 indicates there is no cap
Booleandisable_pop_cap_cullingWhen true, mobs spawned by this spawner cannot be despawned by the pop cap system.
Booleandisable_wanderWhen true, mobs spawned by this spawner will have wandering disabled.
Booleanenable_recallWhen true, mobs spawned by this spawner will be able to be recalled.
Booleanhas_spawn_costSetting this to true will make the spawner test the spawners' resource list if it can afford the cost of spawning the mobs.
Integermax_height_differenceMaximum height difference between spawned unit location and spawner location.
Decimalmax_radiusMax radius within which mobs will be spawned.
Decimalmin_radiusMin radius within which mobs will not be spawned.
Vector [a, b, c]offsetOffset to spawn the entities at relative to the spawner. Only used when no spawn position is set on the structure.
DecimalrateRate of mobs spawned in seconds.
Booleanrequires_inputSetting this to true will require an input from the player to spawn mobs.
Decimalspawn_delayDelay after the spawn trigger that the mobs will be spawned in seconds.
Stringspawning_triggerSpawning trigger tag
StringtypeName of the type of mob.
ArraytypesList of mob type names