Defines a buff
| Type | Name | Default Value | Description |
|---|---|---|---|
| Decimal | application_time_seconds | The time in seconds an entity is required to wait before the buff is applied. | |
| String | buff_category | A category for the buff. Only for organizational grouping purposes and has no effect on gameplay. | |
| Array | ingredients | The resources which will be spent / consumed to apply this buff. A buff must have costs to be placeable on a slotted buff applicator. | |
| Boolean | propagates_to_projectiles | Whether this buff is propagated to projectiles created by the entity this buff is applied on. |