Signifies that this entity can become lost, and gives the configuration for the lost state
| Type | Name | Default Value | Description |
|---|---|---|---|
| Array | alone_exclude_filters | The list containing the data for what units can't be around this entity for it to be considered lost<br/><h5><p id="alliance_rule_filter">alliance_rule_filter</p></h5>The alliance rule filter for this type of unit</br><br><h5><p id="exclude_tags">exclude_tags</p></h5>The tags units must not have to be considered in this filter</br><br><h5><p id="exclusion_radius">exclusion_radius</p></h5>The distance this type of unit must be from the entity for it to become lost</br><br><h5><p id="include_tags">include_tags</p></h5>The tags units must have to be considered in this filter</br><br> | |
| String | lost_unit_pacing_buff_id | The buff to put on the unit when it's pacing | |
| Boolean | must_be_player_spawned | Whether or not the unit must be player spawned to become lost | |
| Decimal | pace_destination_radius | The radius of destinations from the initial lost location that the unit will choose to pace to | |
| Decimal | pace_frequency | The frequency of (in average times per second) the unit will change direction when pacing | |
| String | return_to_player_alliance_rule | Alliance rule of who to return to | |
| Decimal | time_alone_to_become_lost | How long a unit has to be 'alone' (where alone is defined by the filter) before it is considered lost | |
| Decimal | time_pacing_before_returning | How long a lost unit paces before it returns to the nearest friendly player | |
| Decimal | time_suspended_to_become_lost | How long a unit has to be suspended before it is considered lost |