This component provides information for the block scanning system for which biomes to look for and which audio events to play when it finds it.
| Type | Name | Default Value | Description |
|---|---|---|---|
| Array | biomes | Array of all of the biomes this block scan will look for.<br/><h5><p id="biome_name">biome_name</p></h5>This is the name of the biome the block scan is looking for.</br><br><h5><p id="fmod_event">fmod_event</p></h5>This is the name of the FMOD Event that will start when the biome is found. It's recommended to use a looping sound.</br><br><h5><p id="liquid_only">liquid_only</p></h5>When this bool is true, only liquid type blocks will be valid when detecting a biome type.</br><br> | |
| Integer | max_step_dist | The maximum distance in blocks that this block scanner will go. | |
| Integer | min_step_dist | The minimum distance in blocks that this block scanner will go. |