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Entity Destruction Listeners

Minecraft Legends

BSharpReferenceSheet
Official docs

Due to the massive open world nature of Minecraft Legends, we’ve had to introduce several destruction listeners each with their own nuance. Here’s an overview of all 3.

Guaranteed to fireProvides destroyed entityValid entitiesIntended usecase
NonPopCappedEntityDestroyedYesYesNon pop cap entities (entities that can only be destroyed while unsuspended). Eg. Structures and bosses.When you want to do critical work based off an entity that was destroyed. (eg. progression beats)
PopCappedEntityDestroyedNoYesAny entity.When you want to do non-critical work based off an entity that was destroyed. (eg. play effects)
EntitiesAmountDestroyedYesNoAny entity.When you care about amount of entities destroyed OR need to guarantee your snippet triggers.