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Callbacks

Minecraft Legends

BSharpReferenceSheet
Official docs

Another class of special snippets that don’t use a listener. Instead some B# functions (OUTPUTS) when executed can specify a callback as the last parameter, which will execute the associated snippet when relevant.

There are 2 callbacks, taken from the documentation itself:

/**
 * Logic to execute when an entity has arrived or failed to reach its destination.
 * ex. **OUTPUT_MoveEntity(..., "mc_retreat_after_reaching_destination")**
 * 
 * @param snippetName The snippet name.
 * @param callback The callback to call.
 */
declare function SNIPPET_MoveCallback(snippetName: string, callback: MoveCallbackCallback): void
declare type MoveCallbackCallback = (moverEntityGroup: number, successfullyArrived: boolean, payload: SnippetPayload) => void

/**
 * Use `SpawnedBuildableCallback(snippetName)` instead!
 * ex. **OUTPUT_SpawnBuildableAt(..., "sbc_spawn_guarding_mobs")**
 *
 * @param snippetName The snippet name.
 * @param callback The callback to call.
 */
declare function SNIPPET_SpawnedBuildableCallback(snippetName: string, callback: SpawnedBuildableCallbackCallback): void
declare type SpawnedBuildableCallbackCallback = (completedStructure: number, payload: SnippetPayload) => void