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Minecraft Legends › BlockBench › Exporting a model

Exporting a model

Minecraft Legends

BlockBench
Official docs

When you have created your model and are ready to export, navigate to File > Export > Minecraft Legends Exporter

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It will open a dialog box called Export Options:

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You have three controls within the Export Options dialog:

  • Model export Scale: This is the scale to which the model will be exported. By default, the scale is set to 1 and the model will be exported to the normal Minecraft legends scale.
  • Alpha Test: This check box determines if the material will interpret the alpha channel of the texture as transparency. If not checked, all texels will be opaque.
  • Export Animations: If this is checked when you press confirm it will open a secondary dialog where you can select which animations to export.

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When you have set your Export Options it will open a folder selection menu where you can select where the files will be exported. You have now successfully exported the following files:

  • model
  • texture
  • material
  • animations (if export animations were selected)

To be able to spawn the model in the game you need to create an entire Minecraft legends entity. The following files are required for a Minecraft legends entity:

Behavior pack files:
  • Entity.json
Resource Pack Files:
  • Entity.json
  • Animation_controllers.json
  • Render_controllers.json

Creation of the behavior and resource pack files, however, is outside of the scope of this article.