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Best Practices

Minecraft Legends

BlockBench
Official docs

Here are a couple of suggestions when creating the model to avoid any unforeseen errors:

Project type: Only Use the Bedrock Entity Project type in Blockbench as the exporter only supports the block shape.

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Naming conventions:

Make sure to only use

  • letters
  • numbers
  • ``.`` (period)
  • ``-`` (dash)
  • ``_`` (underline)

When creating identifiers and names for files, textures and animations. Otherwise, issues could arise when exporting models or when trying to import them into your project.

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Root Bone:

It is recommended that every model starts with a root bone that is the parent of everything and that the bone’s Pivot Point and Rotation is left at 0, 0 ,0. Then create the model and animations inside of this root bone

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Single Texture:

Try to use a single texture for the entire model, so that your material gets exported. If you want to use multiple textures, you will need to edit the material file to contain multiple textures.