Contents (5)
Java What changed in 26.1-pre-3
Everything below is measured by comparing the game files of 26.1-pre-2 with 26.1-pre-3 — not copied from patch notes.
Fixes 11
Read from Mojang’s own release notes for Minecraft 26.1 Pre-Release 3, published 2026-03-17. Every entry keeps its original bug ID.
11 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.
Fixed bugs in 26.1 Pre-Release 3 11
MC-305118Resource packs previously labeled as "Broken or incompatible" don't show up at allMC-306240/fill does not obey the max_block_modifications game rule if too many blocks are in the specified areaMC-306620Feeding a snifflet with a golden dandelion resets its age to the wrong amount of ticksMC-306805Baby zombie villagers' arms are positioned and move incorrectly when holding an itemMC-306840Dolphins still drown themselves when no players are nearbyMC-306850The caves and floating_islands noise settings no longer generate as intendedMC-306854Unmentioned differences of villager trades between 1.21.11 and 26.1 snapshotsMC-306859The arms of baby zombies, baby husks, gurgles, and baby zombie villagers clip through their worn chestplates when holding itemsMC-306860Player object text components in server status messages (MotD) are no longer replaced by fallback textMC-306898Placed / Configured Features are now limited to only 256 tries, previously higher numbers where possibleMC-306899The blocklists of the fire_patch and soul_fire_patch features are inverted, causing generation issues
Development cycle
This build was part of the run-up to 26.1. Everything tested here landed in that release.