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Minecraft 1.21.11

Finished, fully supported build — this is what the launcher gives you. Full source data for this version is extracted and browsable below.

2,828 names shipped in this version. Each result opens the wiki page for that thing.

Contents (11)
  1. What changed in 1.21.11
  2. Items
  3. Mobs and entities
  4. Status effects
  5. How to make the new things
  6. Sound events
  7. New in-game text
  8. Fixes
  9. Development cycle
  10. Browse this version
  11. Neighbouring versions

Java What changed in 1.21.11

Everything below is measured by comparing the game files of 1.21.10 with 1.21.11 — not copied from patch notes.

+17Items
+4Mobs and entities
+1Status effects
+67Sound events
1.21.11 block and item additions

17 new blocks and items. Hover a slot for the name; click to open its page.

Items +17

Mobs and entities +4

Status effects +1

How to make the new things 9

Hover a slot to see what goes in it.

ResultMade inRecipe
Copper SpearCrafting
Diamond SpearCrafting
Golden SpearCrafting
Iron SpearCrafting
Netherite Horse ArmorSmithing
Netherite Nautilus ArmorSmithing
Netherite SpearSmithing
Stone SpearCrafting
Wooden SpearCrafting

Sound events +67

Entity.Baby Nautilus.AmbientEntity.Baby Nautilus.Ambient LandEntity.Baby Nautilus.DeathEntity.Baby Nautilus.Death LandEntity.Baby Nautilus.EatEntity.Baby Nautilus.HurtEntity.Baby Nautilus.Hurt LandEntity.Baby Nautilus.SwimEntity.Camel Husk.AmbientEntity.Camel Husk.DashEntity.Camel Husk.Dash ReadyEntity.Camel Husk.DeathEntity.Camel Husk.EatEntity.Camel Husk.HurtEntity.Camel Husk.SaddleEntity.Camel Husk.SitEntity.Camel Husk.StandEntity.Camel Husk.StepEntity.Camel Husk.Step SandEntity.Nautilus.AmbientEntity.Nautilus.Ambient LandEntity.Nautilus.DashEntity.Nautilus.Dash LandEntity.Nautilus.Dash ReadyEntity.Nautilus.Dash Ready LandEntity.Nautilus.DeathEntity.Nautilus.Death LandEntity.Nautilus.EatEntity.Nautilus.HurtEntity.Nautilus.Hurt LandEntity.Nautilus.RidingEntity.Nautilus.SwimEntity.Parched.AmbientEntity.Parched.DeathEntity.Parched.HurtEntity.Parched.StepEntity.Parrot.Imitate.Camel HuskEntity.Parrot.Imitate.ParchedEntity.Parrot.Imitate.Zombie HorseEntity.Parrot.Imitate.Zombie NautilusEntity.Zombie Horse.AngryEntity.Zombie Horse.EatEntity.Zombie Nautilus.AmbientEntity.Zombie Nautilus.Ambient LandEntity.Zombie Nautilus.DashEntity.Zombie Nautilus.Dash LandEntity.Zombie Nautilus.Dash ReadyEntity.Zombie Nautilus.Dash Ready LandEntity.Zombie Nautilus.DeathEntity.Zombie Nautilus.Death LandEntity.Zombie Nautilus.EatEntity.Zombie Nautilus.HurtEntity.Zombie Nautilus.Hurt LandEntity.Zombie Nautilus.SwimItem.Armor.Equip NautilusItem.Armor.Unequip NautilusItem.Nautilus Saddle EquipItem.Nautilus Saddle Underwater EquipItem.Spear.AttackItem.Spear.HitItem.Spear.Lunge 1Item.Spear.Lunge 2Item.Spear.Lunge 3Item.Spear.UseItem.Spear Wood.AttackItem.Spear Wood.HitItem.Spear Wood.Use

New in-game text 184

KeyText
advMode.setCommand.disabledCommand set: %s, but command blocks are still disabled
advancements.adventure.spear_many_mobs.descriptionHit five mobs in the same Charge attack using the Spear
advancements.adventure.spear_many_mobs.titleMob Kabob
chat.queue.tooltipClick to display next message
commands.stopwatch.already_existsStopwatch '%s' already exists
commands.stopwatch.create.successCreated Stopwatch '%s'
commands.stopwatch.does_not_existStopwatch '%s' does not exist
commands.stopwatch.queryStopwatch '%s' has run for %ss
commands.stopwatch.remove.successRemoved Stopwatch '%s'
commands.stopwatch.restart.successRestarted Stopwatch '%s'
createWorld.customize.buffet.searchSearch...
death.attack.spear%1$s was speared by %2$s
death.attack.spear.item%1$s was speared by %2$s using %3$s
debug.crash.message.rebindable%s + %s is held down. This will crash the game unless released.
debug.entry.currently.inOverlay%s: Currently only in debug overlay
debug.entry.overlayIn Overlay
debug.profiling.start.rebindableProfiling started for %s seconds. Use %s + %s to stop early
effect.minecraft.breath_of_the_nautilusBreath of the Nautilus
enchantment.minecraft.lungeLunge
entity.minecraft.camel_huskCamel Husk
entity.minecraft.nautilusNautilus
entity.minecraft.parchedParched
entity.minecraft.zombie_nautilusZombie Nautilus
gamerule.minecraft.elytra_movement_checkDo elytra movement check
gamerule.minecraft.fire_spread_radius_around_playerFire spread radius
gamerule.minecraft.fire_spread_radius_around_player.descriptionThe radius in blocks around a player in which fire can spread
gamerule.minecraft.player_movement_checkDo player movement check
gamerule.minecraft.raidsDo raids
gui.language.searchSearch...
gui.recipebook.next_pageNext Page
gui.recipebook.previous_pagePrevious Page
gui.selectWorld.searchSearch...
item.intangibleIntangible
item.minecraft.camel_husk_spawn_eggCamel Husk Spawn Egg
item.minecraft.copper_nautilus_armorCopper Nautilus Armor
item.minecraft.copper_spearCopper Spear
item.minecraft.diamond_nautilus_armorDiamond Nautilus Armor
item.minecraft.diamond_spearDiamond Spear
item.minecraft.golden_nautilus_armorGolden Nautilus Armor
item.minecraft.golden_spearGolden Spear
item.minecraft.iron_nautilus_armorIron Nautilus Armor
item.minecraft.iron_spearIron Spear
item.minecraft.nautilus_spawn_eggNautilus Spawn Egg
item.minecraft.netherite_horse_armorNetherite Horse Armor
item.minecraft.netherite_nautilus_armorNetherite Nautilus Armor
item.minecraft.netherite_spearNetherite Spear
item.minecraft.parched_spawn_eggParched Spawn Egg
item.minecraft.stone_spearStone Spear
item.minecraft.wooden_spearWooden Spear
item.minecraft.zombie_nautilus_spawn_eggZombie Nautilus Spawn Egg
key.category.minecraft.debugDebug
key.debug.clearChatClear Chat
key.debug.copyLocationCopy Location
key.debug.copyRecreateCommandCopy Data
key.debug.crashDebug Crash
key.debug.debugOptionsDebug Options
key.debug.dumpDynamicTexturesDump Dynamic Textures
key.debug.dumpVersionDump Version Info
key.debug.focusPauseToggle Lost Focus Pause
key.debug.fpsChartsFPS Charts
key.debug.modifierDebug Modifier Key
key.debug.networkChartsNetwork Charts
key.debug.overlayToggle Overlay
key.debug.profilingStart/Stop Profiling
key.debug.profilingChartProfiling Chart
key.debug.reloadChunkReload Chunks
key.debug.reloadResourcePacksReload Resource Packs
key.debug.showAdvancedTooltipsShow Advanced Tooltips
key.debug.showChunkBordersShow Chunk Boundaries
key.debug.showHitboxesShow Hitboxes
key.debug.spectateCycle Spectator
key.debug.switchGameModeGame Mode Switcher
key.toggleGuiToggle GUI
key.toggleSpectatorShaderEffectsToggle Spectator Shader Effects
mco.backup.entry.worldType.adventureMapAdventure Map
mco.backup.entry.worldType.experienceExperience
mco.backup.entry.worldType.inspirationInspiration
mco.backup.entry.worldType.minigameMinigame
mco.backup.entry.worldType.normalNormal
mco.backup.entry.worldType.unknownUnknown

Showing the first 80 of 184 new strings.

Fixes 298

Read from Mojang’s own release notes for Minecraft: Java Edition 1.21.11, published 2025-12-09. Every entry keeps its original bug ID.

298 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.

Fixed bugs in 1.21.11 94

  • MC-2791 The player model in the inventory screen renders in the wrong orientation when it's not standing up straight
  • MC-22882 Ctrl + Q doesn't work on Mac
  • MC-53491 The world border can change in size when the game is paused
  • MC-54988 World border "warning" effect is not shown when graphics setting is set to "Fast"
  • MC-54989 Sliders can be moved to positions between available values
  • MC-64087 Revengeful zombies / Zombie reinforcements will try to attack you in creative mode
  • MC-73186 Gaps between the faces of item models and complex block models
  • MC-80476 On macOS, the "drop item stack" shortcut conflicts with the "quit Minecraft" shortcut
  • MC-114265 Mipmaps are too dark around transparent edges in textures (e.g. side of grass
  • MC-146862 Long effect names cause text to appear outside the effect box
  • MC-147718 F1, F3, F3+[char] combos cannot be rebound
  • MC-149630 Some particles have very thin, vertical lines that flash in and out around the particles
  • MC-154651 Boats and rafts can break off paintings and item frames
  • MC-159275 Map player markers on maps of the nether don't rotate when doDaylightCycle is disabled
  • MC-162573 A white outline is rendered on composters' edges when viewed from far away
  • MC-171688 Invisibility status of LivingEntity is not updated when ActiveEffects are modified directly
  • MC-179383 Leaves not culled with graphics set to Fast
  • MC-188602 In non-natural custom dimensions, if "bed_works" is set to true, beds cannot be used to skip the night or set the spawn point
  • MC-189837 Nether fog is dark after rejoining a world that is thunder storming in the Overworld
  • MC-195505 Short grass is unaffected by mipmap levels
  • MC-199467 Certain entity animations stop after they've existed in world for too long
  • MC-234358 Moiré patterns / aliasing on certain objects when viewed from a distance
  • MC-237158 Magma blocks can generate on the ceilings of caves below aquifers
  • MC-238715 The "minecraft:block.chest.locked" sound cannot be heard by other players when attempting to open locked blocks
  • MC-241321 Darkness vignette effect is not shown when graphics setting is set to "Fast"
  • MC-245854 Fast graphics description is slightly misleading
  • MC-245895 View Bobbing stops working after long elytra flight
  • MC-248499 Potion UIs displayed within the inventory don't have cyan outlines if the effects are granted by beacons or conduits
  • MC-259368 Z-fighting occurs on trimmed armor items
  • MC-263562 World types in Realms backup info screen are untranslatable
  • MC-264151 Glass blocks do not use mipmapping, but glass panes do
  • MC-266425 Recipes for new waxed copper blocks are not grouped
  • MC-267364 Teleporting in the air is considered flying by server
  • MC-269295 Jump bar progress renders unused pixels from dynamic texture atlas
  • MC-271729 Armadillo scute drops are not affected by the mob_drops game rule
  • MC-271938 Mace smash attack can push players in creative mode that are flying
  • MC-271941 Music discs can sometimes spawn inside jukeboxes when ejected from them
  • MC-274828 Horse armor item and entity model tint affects the entirety of the textures
  • MC-276382 Leather horse armor leggings & helmet parts are untextured
  • MC-276445 Highlighted text within the anvil and creative inventory interfaces renders blue making it difficult to read
  • MC-277768 Mipmapping no longer affects items
  • MC-278742 Creakings cannot be ridden by any entities using commands
  • MC-279076 Certain mobs will always retarget the player upon reloading the chunks, regardless of distance or gamemode
  • MC-295949 Flying through vines with an elytra cancels the flight
  • MC-296952 F4 key to toggle shaders cannot be rebound
  • MC-297328 Unloading and reloading an area causes invisible entities to be visible until you get close enough.
  • MC-297367 Checkbox filled status isn't narrated
  • MC-298405 Text components in the "label" of input controls in dialogs don't support "hover_event"
  • MC-298767 Piercing arrows phase through mobs that are in the same block
  • MC-298915 Multishot crossbows loaded in survival or adventure mode show their secondary charged projectiles on a separate line in the tooltip
  • MC-298942 Character body moves instead of the head when riding a happy ghast
  • MC-299136 Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts
  • MC-299196 Waypoints fade out when an advancement is granted
  • MC-299876 Labels for booleans within dialogs are rendered in a slightly different shade of white than normal
  • MC-300588 Waypoint modifications reset upon death
  • MC-300642 When texture atlases are large, gaps are rendered between blocks that have a low resolution
  • MC-300979 The movement and duration messages in the demo introduction screen now have a text shadow
  • MC-301127 Music stops and restarts when trying to connect to a server when the music frequency is set to constant
  • MC-301271 Object text components do not render in some places unless there are text glyphs on the same line
  • MC-301311 The “Transfer Now” button no longer renders highlighted when the java realms information box is selected
  • MC-301424 entity_data item component detection is broken in resource packs
  • MC-301516 The mouse cursor doesn’t change to the hand shape when hovering over tabs in the “Create New World” menu and similar screens
  • MC-301517 The mouse cursor doesn’t change to the hand shape when hovering over arrows in the singleplayer, multiplayer, resource packs, and data packs menus
  • MC-301518 The mouse cursor doesn’t change to the hand shape when hovering over checkboxes
  • MC-301520 The mouse cursor doesn’t change to the hand shape when hovering over the difficulty lock button
  • MC-301527 The mouse cursor doesn’t change to the resize shape when scrolling in the advancements menu
  • MC-301557 The shading direction of the bolts on single and large copper chests does not match
  • MC-301595 Music toasts briefly appear in the pause menu after a song has finished
  • MC-301632 Comparators measuring jukeboxes do not update when a music disc is taken out of a jukebox if the music disc has already finished its song
  • MC-301754 The hand animation plays when right-clicking shelves with nothing in your hand
  • MC-301756 The “This is a Snapshot Realm…” box outline is rendered above the delete realm interface
  • MC-301763 The outline of the “Invited” element within the realms “Players” tab renders above other tabs when selected and when a scroll bar is present
  • MC-301805 Selected item outline on statistics screen renders outside of scissor area
  • MC-301879 Double weathered and waxed weathered copper chests' bottom texture looks off compared to the other variants
  • MC-301988 Buttons in the telemetry screen are not aligned properly in some languages
  • MC-302030 Setting commandBlocksEnabled to false prevents command blocks from being edited
  • MC-302071 Single and double copper chests have inconsistent side textures
  • MC-302111 Elements within the resource pack and data pack menus are not selected in order when using the TAB key
  • MC-302184 Copper golems in cave/void air never turn into statues
  • MC-302209 Debug renderers stop working when changing dimensions
  • MC-302246 Sprite object component does not render in server list depending on component tree
  • MC-302254 Cursor changes do not work for command suggestions
  • MC-302288 All shelves have the oak tan map color
  • MC-302325 When the player toggles a debug renderer using its hotkey (F3+B, F3+G) while in the debug options screen, the corresponding entry is not updated
  • MC-302338 The narrator button in the Accessibility Settings menu doesn't update upon pressing Ctrl+B
  • MC-302362 Clicking on "Singleplayer" or "Multiplayer" in the main menu then immediately clicking on a world or server joins it even when not clicking the play button
  • MC-302409 Lightning that strikes waxed lightning rods do not deoxidize nearby unwaxed copper blocks
  • MC-302469 Creepers at the player's exact position with an explosion radius of 0 set the player's velocity to NaN
  • MC-302477 Loot tables stopped supporting SNBT as entity data
  • MC-302482 Resource and data pack names can overlap selection boxes when the scroll bar is present
  • MC-302493 The mouse cursor doesn't change to the hand shape when hovering over the close button in the "Add Realm" screen
  • MC-302516 Zombie villagers spawn as the variant matching the biome at 0, 0, 0
  • MC-302549 Server main thread deadlock during respawn position resolution when the entire world spawn radius is filled with fluids
  • MC-302601 A white outline is rendered on anvils' top texture when viewed from far away
Fixed bugs in 25w41a 1
  • MC-241862 It sometimes requires multiple keyboard inputs to change values on sliders
Fixed bugs in 25w42a 26
  • MC-302656 Skeleton horses burn in the sunlight
  • MC-302657 The "subtitles.entity.nautilus.eat" string misspells the word “Nautilus” as “Nauilus”
  • MC-302664 Piglins aren't attracted to golden nautilus armor
  • MC-302672 "Invalid player data" error when loading a world in which you have an effect applied
  • MC-302680 Zombie horses and zombie nautiluses cannot be spawned in Peaceful difficulty
  • MC-302683 The "Confirm Command Execution" dialog is popped up for commands with a permission level of 0
  • MC-302729 Blast furnaces do not smelt nautilus armor
  • MC-302732 Performing a charge attack with a spear in your off hand applies the effects from the enchantments present on the item held in the main hand
  • MC-302743 Repeatedly using a spear keeps performing charge attacks every 10 ticks
  • MC-302767 Holding a spear in Spectator mode and performing a jab attack plays the jab sound
  • MC-302783 Baby nautiluses use #minecraft:nautilus_taming_items instead of #minecraft:nautilus_food for growing up
  • MC-302802 Spear charge attack breaks item frames when still
  • MC-302813 Zombified piglins no longer appear to sprint or make any angry noises when angry
  • MC-302816 When running NBT to SNBT conversion, the program waits for 1 minute after completion
  • MC-302817 Spears with Fire Aspect can ignite victims even when the attacks are blocked
  • MC-302818 Zombie horsemen can occasionally spawn holding something other than an iron spear
  • MC-302827 Spears can jab through walls
  • MC-302834 Wolves' eyes don't turn red when angry
  • MC-302838 Extreme TPS lag when using high Lunge levels with Unbreaking
  • MC-302842 Nautiluses and zombie nautiluses never despawn
  • MC-302920 "scoreboard players display" settings sometimes reset on world load
  • MC-302924 Players can no longer be invited to realms
  • MC-302984 Holding a spear in the off hand and attacking an entity adds the spear's attack damage to the attack
  • MC-302988 Bees no longer get angry at players or mobs
  • MC-303083 Searching in the resource/data pack selection screens doesn't properly scroll to the results
  • MC-303089 Level 3 operators cannot use client-side operator features
Fixed bugs in 25w43a 26
  • MC-302669 Banners sometimes show incorrect textures when viewed from some angles
  • MC-302675 Some item frames do not render their item correctly after world upgrade
  • MC-302691 Held and dropped items sometimes fail to render correctly when banners exist in the world
  • MC-302695 Can use the game mode switcher while the game is paused, and doing so unpauses the game
  • MC-302719 Debug key binds text is improperly capitalized
  • MC-302724 The "debug.entry.overlay" string is improperly capitalized
  • MC-302737 After using the game mode switcher, you need to press F3 twice to toggle the debug overlay
  • MC-302769 Several blocks now turn invisible at short distances
  • MC-302790 The minecraft:apply_impulse effect cannot be used in minecraft:location_changed
  • MC-302849 Mobs with spears deal too little damage
  • MC-302854 Glass is less transparent when viewed from far away
  • MC-302872 Severe color contrast between lava mip levels
  • MC-302887 Spear charging animation in first person isn’t perfectly mirrored between the main hand and off hand
  • MC-302912 Zombie nautiluses suffocate out of water, unlike other undead mobs
  • MC-302915 Mipmapping on cutout textures can cause them to appear larger than they should
  • MC-302963 Killing a player's mounted nautilus will cause that player to briefly glide upward, unaffected by gravity
  • MC-303032 Nautiluses can still be controlled normally even when they are babies or untamed
  • MC-303138 Piglins and hoglins can zombify in the nether
  • MC-303150 Can't lay in bed during the day even with "can_sleep" set to "always" and "playerSleepPercentage" set to 101+
  • MC-303157 remove_binomial enchantment effect has a chance of producing out-of-range values
  • MC-303166 /stopwatch create suggests existing stopwatches
  • MC-303181 Spears have an attribute modifier for attack_damage for both hands, even though the charge attack does not use it
  • MC-303201 Zombified piglins attack players in Creative mode
  • MC-303266 Nautiluses and zombie nautiluses can enter boats
  • MC-303381 Game crashes when serializing a world spawn point with yaw or pitch values outside of rotation bounds
  • MC-303382 Player spawn points with rotation values outside of bounds aren't serialized
Fixed bugs in 25w44a 19
  • MC-302678 Arrows and tridents get stuck on players and mobs
  • MC-303072 Game crashes when a trident entity with PierceLevel ≥ 1 hits a mob or player
  • MC-303168 Equipping a saddle onto a nautilus uses the "subtitles.entity.horse.saddle" subtitle
  • MC-303255 Nautiluses do not deal damage if mobGriefing is false
  • MC-303429 Piglins and hoglins shake in the nether
  • MC-303432 Chinese input is not recognized
  • MC-303434 Japanese input is not recognized
  • MC-303439 Held items in third-person view show strange artifacts when viewed at certain angles
  • MC-303455 The cursor is no longer centered when opening a container or menu on Wayland
  • MC-303460 The cursor no longer follows the look set by the system on Wayland
  • MC-303461 The application icon shows the generic Wayland icon instead of the Minecraft icon on Wayland
  • MC-303478 Cannot launch 25w43a on Linux with Nvidia Graphics
  • MC-303481 Game has no audio and crashes with Mac Studio Display
  • MC-303485 The game can no longer save chunks in custom dimensions
  • MC-303504 Nether sprouts textures still expand when viewed from a sharp angle
  • MC-303506 Control-key combinations additionally send the normal letter on Wayland
  • MC-303520 Sweet berry bush textures still expand when viewed from a sharp angle
  • MC-303541 The game doesn't boot on Wayland
  • MC-303651 Rotating dropped items sometimes create visual artifacts
Fixed bugs in 25w45a 35
  • MC-302659 Items such as grass blocks and cacti have incorrect textures in inventories when mipmap levels are enabled
  • MC-302663 Any form of attacking non-player entities always produces the “weak attack” sound instead of the appropriate sound
  • MC-302703 Spear can dismount invulnerable, non-living, and otherwise inanimate passengers from any vehicle
  • MC-302911 If the sun texture cannot be loaded, the moon texture is reused instead
  • MC-303067 Players can charge with the spear and deal damage while dying
  • MC-303108 Inventory items are now mipmapped, making them look very blurry
  • MC-303109 Tick freeze and memory spikes with long piercing_weapon ray reach
  • MC-303226 Music doesn't restart after exiting a pale garden
  • MC-303292 Cloud movement is jittery when the world's gametime value is large
  • MC-303402 Hover events on text posted in the chat take effect even when in a GUI
  • MC-303405 You can attack entities diagonally through solid blocks using spears
  • MC-303413 Scrolling text does not get clipped properly in UI elements
  • MC-303427 The lunge enchantment doesn’t work in creative mode if you have 6 or less hunger points
  • MC-303510 Dropping a spear while charging slows down the player
  • MC-303554 minecraft:piercing_weapon component causes attack cooldown damage penalty to be ignored
  • MC-303654 Closed captions of parched show as strays
  • MC-303656 Placing blocks in empty chunk sections inside loaded chunks shows the chunk fade animation
  • MC-303658 Block textures are blurry on some systems, depending on mipmap and anisotropic filtering settings
  • MC-303659 Elements within the language menu are not selected in order when using the TAB key
  • MC-303671 Camel husks can despawn when wearing a saddle
  • MC-303674 The hand animation plays when right clicking on a camel husk or zombie horse ridden by another mob with a lead
  • MC-303677 Camel husks can despawn when attached to a lead
  • MC-303680 Untamed zombie horses can despawn when attached to a lead
  • MC-303681 Untamed zombie nautiluses can despawn when attached to a lead
  • MC-303703 Entities and block entities are not affected by the chunk fade-in effect
  • MC-303704 Statistics are no longer saved if the folder they would save into doesn't exist yet
  • MC-303705 Entity cramming can no longer be disabled
  • MC-303714 The jump bar's progress sprite is improperly scaled
  • MC-303727 Short effect names can cause the effect duration to appear outside the effect box
  • MC-303734 deprecated.json renames translation keys to nonexistent keys
  • MC-303744 Ender pearls can launch players in the direction they are thrown
  • MC-303746 Spear attacks can hurt entities through doors
  • MC-303799 There is no 'Search...' text in the search field in the world selection screen
  • MC-303802 Spamming right click and shift when getting into boat gives a speed boost
  • MC-303891 Untamed zombie horses and skeleton horses cannot have saddles placed on their saddle slot using /item
Fixed bugs in 25w46a 40
  • MC-302815 Zombified piglins spawned from lightning striking a pig do not have a chance to hold a golden spear
  • MC-302825 The charging animations of some items are incorrect
  • MC-302851 Buckets of fish heal nautiluses much less than fish items
  • MC-302890 You can perform spear jabbing and charging attacks simultaneously
  • MC-302892 Players' arms visually intersect with their bodies and heads when holding spears while riding boats
  • MC-302893 Hitboxes of submerged entities don't render when the player is looking at them from the surface
  • MC-302935 Skeletons incorrectly position their arms before shooting
  • MC-302958 Nautiluses' mouth texture is misaligned
  • MC-302998 Mobs' arms can visually intersect their bodies and heads when they rotate while holding spears
  • MC-303149 Commands with specific arguments can crash the game in a deep function recursion
  • MC-303331 There is no sound for feeding zombie horses red mushrooms
  • MC-303395 You cannot double-click on server regions within the realms select region menu to select them
  • MC-303396 The search fields in the resource and data pack menus aren’t automatically selected when opening the menus via keyboard navigation
  • MC-303404 You can damage entities while charging with spears in spectator mode
  • MC-303431 Setting the debug modifier key to a mouse button doesn't allow for switching to the selected gamemode in the gamemode switcher
  • MC-303443 Transparent and translucent blocks render in front of the fishing line
  • MC-303625 Entities, particles, clouds, water, semi-transparent blocks and special rendering blocks render in front of block hitboxes with improved transparency enabled
  • MC-303653 Camel husks show breeding hearts when fed
  • MC-303695 Reloading textures while the game is tick frozen causes animated textures to render incorrectly
  • MC-303751 The model of parched has UV issues
  • MC-303755 The mouse cursor doesn’t change to the resize shape when hovering over the scroll bar in the villager and wandering trader trade UI
  • MC-303757 The mouse cursor doesn’t change to the proper shape when hovering over enchantments in the enchanting table UI
  • MC-303758 The mouse cursor doesn’t change to the hand shape when hovering over various elements in the recipe book
  • MC-303761 The mouse cursor doesn’t change to the proper shape when hovering over the output buttons or the scroll bar in the stonecutter UI
  • MC-303762 The mouse cursor doesn’t change to the proper shape when hovering over the output buttons or the scroll bar in the loom UI
  • MC-303763 The mouse cursor doesn’t change to the hand shape when hovering over the crafting slots in the crafter UI
  • MC-303764 The mouse cursor doesn’t change to the proper shape when hovering over the tabs or the scroll bar in the Creative mode inventory
  • MC-303765 The mouse cursor doesn’t change to the hand shape when hovering over the tabs in the advancements menu
  • MC-303790 The block breaking particles and block outlines render behind glass blocks and beacons
  • MC-303882 Charging with a spear with a loaded crossbow in the off hand looks visually off in third person
  • MC-303940 Netherite horse armor burns in lava/fire
  • MC-303943 Drowned are no longer slowed down by water
  • MC-303944 Knockback attacks produce double sounds while the player is in the false sprinting state
  • MC-303945 The closed caption for the parrot imitating parched does not match the original caption for parched
  • MC-303947 Clicking on any item with the "unbreakable", "glider", or "intangible_projectile" data component causes the game to crash
  • MC-303948 The texture of netherite horse armor is different than in Bedrock Edition
  • MC-303956 Charge attacks now have reduced damage when used after a jab attack
  • MC-303961 Sprint-crit state now plays both the sprint-knockback sound and the critical hit sound, despite only critical hits being performed
  • MC-303974 The day counter in the debug overlay is no longer displayed
  • MC-304061 The warning time for world borders in new worlds is less than expected
Fixed bugs in 1.21.11 Pre-Release 1 30
  • MC-302677 The attack indicator does not respect spears' reach
  • MC-302836 The texture of zombie horses' heads is not symmetrical
  • MC-302840 The saddle texture on zombie horses is missing some parts
  • MC-302882 Piglins do not perform charge attacks when holding spears, unlike in Bedrock Edition
  • MC-302900 Spears' reach overrides the player's entity interaction range
  • MC-303052 Cobwebs and sweet berry bushes prevent players from lunging using spears
  • MC-303174 Nautilus shell drop chance from nautiluses is unaffected by Looting
  • MC-303467 Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other item
  • MC-303476 Dashing on a nautilus plays an underwater sound even on land
  • MC-303524 Piglins that spawn holding a golden spear swap their spear with any golden item
  • MC-303657 Camel husks only sink when ridden
  • MC-303664 Black outlines render on flat-textured blocks when mipmap levels are disabled
  • MC-303812 Zombies that spawn holding spears and can pick up loot swap their spear for any other item
  • MC-303838 The rain overlay renders in the end while the ender dragon fog is present
  • MC-303846 /gamerule does not accept full resource locations of game rules
  • MC-303919 Lunge wastes durability and hunger by using it while on a ladder
  • MC-303942 The Mob Kabob advancement doesn't reward the player with experience
  • MC-303950 Velocity no longer properly increases spear damage
  • MC-304029 Undead mobs no longer burn in sunlight in biomes without rain while it's raining
  • MC-304042 You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attack
  • MC-304058 Lower fog_end_distance environment attribute values cause rain to drastically increase fog effect
  • MC-304095 Holding a spear prevents attack interactions with interaction entities
  • MC-304116 Entities and block entities do not fade correctly when the chunk fade setting is active
  • MC-304127 The float ranges of Cubic Bézier curve arguments don't match the changelog
  • MC-304163 Shift-left-clicking an entity's name with advanced tooltips enabled no longer inserts the entity's UUID in the chat
  • MC-304170 Setting the "Music Toast" option to "Pause Menu and Toast" while music is disabled shows a music toast
  • MC-304190 Fish buckets have a dysfunctional consumable component now
  • MC-304191 Foxes can now eat fish buckets, deleting the bucket and skipping special effects
  • MC-304196 The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of one
  • MC-304212 Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks
Fixed bugs in 1.21.11 Pre-Release 2 6
  • MC-302660 The "options.cutoutLeaves.tooltip" string is missing the word “you” making it grammatically incorrect
  • MC-303061 The "minecraft:block.chest.locked" sound plays at the player position, not the chest's
  • MC-304023 Redundant level data fixer files are saved in worlds' "data" folder
  • MC-304369 Crash when loading the game without an existing options.txt file
  • MC-304401 Non see-through leaves look different compared to the previous snapshot
  • MC-304421 "attack_range" component breaks hit result
Fixed bugs in 1.21.11 Pre-Release 3 9
  • MC-303036 Zombie nautiluses with a negative age possess a hitbox the size of a baby nautilus
  • MC-303709 Dumping dynamic textures with large textures makes the game crash
  • MC-304045 Spear hit sounds play the normal hit sounds
  • MC-304362 RGSS breaks permanently when toggling hardware anisotropic filtering
  • MC-304363 Copper golem statues render at the wrong position in shelves when reloading resource packs
  • MC-304407 Charge attacks are impossible when looking at a mob that's between 3 and 4.5 blocks away
  • MC-304440 The mouse cursor changes to the pointing hand shape when hovering over inventory slots in the crafter UI
  • MC-304441 The mouse cursor changes to the pointing hand shape when hovering over the creative inventory scroll bar's bounds even if it's invisible or inactive
  • MC-304452 Non-see-through leaves in Programmer Art still look abnormal
Fixed bugs in 1.21.11 Pre-Release 4 5
  • MC-302662 Dismounting a nautilus always places you inside the nautilus
  • MC-302895 Spears held in the off hand play the charging animation when using items in the main hand
  • MC-304374 Zombie nautilus drops are not affected by Looting
  • MC-304385 Item frames and paintings pop out when in the same space as a stationary happy ghast
  • MC-304547 Items in the crafter's slots aren't visible
Fixed bugs in 1.21.11 Pre-Release 5 4
  • MC-304409 The enchantment glint is extremely bright on items with animated textures
  • MC-304593 Charge attacks from spears held in the off hand can disable shields when holding an axe in the main hand
  • MC-304603 Dolphins no longer follow players in boats
  • MC-304703 Zombified piglins stop sprinting after some time while chasing
Fixed bugs in 1.21.11 Release Candidate 3 3
  • MC-304790 Transparent item models are rendered incorrectly
  • MC-304797 Zombie nautiluses generated in ocean ruins are not persistent
  • MC-304810 Zombies, skeletons and zombie horses can catch fire from light sources when exposed to the sky in an arid biome

Development cycle

Every build Mojang published on the way to 1.21.11, in order.

  1. Snapshot

    6

    Weekly work-in-progress build. Things break and get removed again.

  2. Pre-release

    5

    Feature-complete; only bug fixes land between here and release.

  3. Release candidate

    3

    The build Mojang intends to ship unless a blocking bug turns up.

  4. Release

    1.21.11

    The build that shipped. Everything above led here.

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