Contents (8)
Java What changed in 1.21.11-pre1
Everything below is measured by comparing the game files of 25w46a with 1.21.11-pre1 — not copied from patch notes.
+13Sound events
Sound events +13
Entity.Baby Nautilus.Ambient LandEntity.Baby Nautilus.Death LandEntity.Baby Nautilus.Hurt LandEntity.Nautilus.Ambient LandEntity.Nautilus.Dash LandEntity.Nautilus.Dash Ready LandEntity.Nautilus.Death LandEntity.Nautilus.Hurt LandEntity.Zombie Nautilus.Ambient LandEntity.Zombie Nautilus.Dash LandEntity.Zombie Nautilus.Dash Ready LandEntity.Zombie Nautilus.Death LandEntity.Zombie Nautilus.Hurt Land
New in-game text 20
| Key | Text |
|---|---|
options.textureFiltering | Texture Filtering |
options.textureFiltering.anisotropic | Anisotropic |
options.textureFiltering.anisotropic.tooltip | A hardware based filtering method, but impacts performance and significantly impacts video memory usage. May not be supported on all hardware. |
options.textureFiltering.none | None |
options.textureFiltering.none.tooltip | Textures are displayed without any filtering. Blocks may look blurry when viewed at an angle. |
options.textureFiltering.rgss | RGSS |
options.textureFiltering.rgss.tooltip | (Rotated Grid Super Sampling) A shader based filtering method that improves texture quality with a moderate performance impact. |
subtitles.entity.baby_nautilus.ambient_land | Baby Nautilus chitters |
subtitles.entity.baby_nautilus.death_land | Baby Nautilus dies |
subtitles.entity.baby_nautilus.hurt_land | Baby Nautilus hurts |
subtitles.entity.nautilus.ambient_land | Nautilus clacks |
subtitles.entity.nautilus.dash_land | Nautilus jets |
subtitles.entity.nautilus.dash_ready_land | Nautilus recovers |
subtitles.entity.nautilus.death_land | Nautilus dies |
subtitles.entity.nautilus.hurt_land | Nautilus hurts |
subtitles.entity.zombie_nautilus.ambient_land | Zombie Nautilus burbles |
subtitles.entity.zombie_nautilus.dash_land | Zombie Nautilus jets |
subtitles.entity.zombie_nautilus.dash_ready_land | Zombie Nautilus recovers |
subtitles.entity.zombie_nautilus.death_land | Zombie Nautilus dies |
subtitles.entity.zombie_nautilus.hurt_land | Zombie Nautilus hurts |
Reworded text 1
Wording Mojang changed in this version.
| Key | Before | After |
|---|---|---|
options.maxAnisotropy.tooltip | Significantly improves how smooth textures look, but impacts performance and significantly impacts video memory usage. May not be supported on all hardware. | Each level significantly improves how smooth textures look, but impacts performance and significantly impacts video memory usage. Requires Texture Filtering to be set to Anisotropic. |
Fixes 33
Read from Mojang’s own release notes for Minecraft 1.21.11 Pre-Release 1, published 2025-11-19. Every entry keeps its original bug ID.
33 issues fixed, read from Mojang’s own patch notes. Each entry keeps its original bug ID.
Fixed bugs in 1.21.11 Pre-Release 1 33
MC-276382Leather horse armor leggings & helmet parts are untexturedMC-299136Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash textsMC-302209Debug renderers stop working when changing dimensionsMC-302677The attack indicator does not respect spears' reachMC-302836The texture of zombie horses' heads is not symmetricalMC-302840The saddle texture on zombie horses is missing some partsMC-302882Piglins do not perform charge attacks when holding spears, unlike in Bedrock EditionMC-302900Spears' reach overrides the player's entity interaction rangeMC-303052Cobwebs and sweet berry bushes prevent players from lunging using spearsMC-303174Nautilus shell drop chance from nautiluses is unaffected by LootingMC-303467Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other itemMC-303476Dashing on a nautilus plays an underwater sound even on landMC-303524Piglins that spawn holding a golden spear swap their spear with any golden itemMC-303657Camel husks only sink when riddenMC-303664Black outlines render on flat-textured blocks when mipmap levels are disabledMC-303812Zombies that spawn holding spears and can pick up loot swap their spear for any other itemMC-303838The rain overlay renders in the end while the ender dragon fog is presentMC-303846/gamerule does not accept full resource locations of game rulesMC-303919Lunge wastes durability and hunger by using it while on a ladderMC-303942The Mob Kabob advancement doesn't reward the player with experienceMC-303950Velocity no longer properly increases spear damageMC-304029Undead mobs no longer burn in sunlight in biomes without rain while it's rainingMC-304042You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attackMC-304058Lower fog_end_distance environment attribute values cause rain to drastically increase fog effectMC-304095Holding a spear prevents attack interactions with interaction entitiesMC-304116Entities and block entities do not fade correctly when the chunk fade setting is activeMC-304127The float ranges of Cubic Bézier curve arguments don't match the changelogMC-304163Shift-left-clicking an entity's name with advanced tooltips enabled no longer inserts the entity's UUID in the chatMC-304170Setting the "Music Toast" option to "Pause Menu and Toast" while music is disabled shows a music toastMC-304190Fish buckets have a dysfunctional consumable component nowMC-304191Foxes can now eat fish buckets, deleting the bucket and skipping special effectsMC-304196The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of oneMC-304212Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks
Development cycle
This build was part of the run-up to 1.21.11. Everything tested here landed in that release.