Wiki 9Minecraft Wiki 9Minecraft

What changed in Minecraft 1.21.11

1.21.10 → 1.21.11

118Added
6Removed
0Block states changed
184New text
0Text changed

Every addition, removal and change between these two versions, read straight out of the game files — not from patch notes.

Contents (18)
  1. Custom Stat
  2. Data Component Type
  3. Enchantment Effect Component Type
  4. Enchantment Entity Effect Type
  5. Enchantment Level Based Value Type
  6. Enchantment Location Based Effect Type
  7. Enchantment Value Effect Type
  8. Mobs and entities
  9. Items
  10. Loot Function Type
  11. Loot Pool Entry Type
  12. Memory Module Type
  13. Status effects
  14. Outgoing Rpc Methods
  15. Sensor Type
  16. Sound events
  17. Trigger Type
  18. New text

Custom Stat +1

Nautilus One Cm

Data Component Type +8

Attack RangeDamage TypeKinetic WeaponMinimum Attack ChargePiercing WeaponSwing AnimationUse EffectsZombie Nautilus / Variant

Enchantment Effect Component Type +1

Post Piercing Attack

Enchantment Entity Effect Type +2

Apply ExhaustionApply Impulse

Enchantment Level Based Value Type +1

Exponent

Enchantment Location Based Effect Type +2

Apply ExhaustionApply Impulse

Enchantment Value Effect Type +1

Exponential

Mobs and entities +4

Items +17

Loot Function Type +1

Discard

Loot Pool Entry Type +1

Slots

Memory Module Type +7

Attack Target CooldownCharge Cooldown TicksSpear Charge PositionSpear Engage TimeSpear Fleeing PositionSpear Fleeing TimeSpear Status

Status effects +1

Outgoing Rpc Methods +1

Notification / Server / Activity

Sensor Type +2 · −6

Food TemptationsNautilus Temptations

Removed: armadillo_temptations, axolotl_temptations, camel_temptations, goat_temptations, happy_ghast_temptations, sniffer_temptations

Sound events +67

Entity.Baby Nautilus.AmbientEntity.Baby Nautilus.Ambient LandEntity.Baby Nautilus.DeathEntity.Baby Nautilus.Death LandEntity.Baby Nautilus.EatEntity.Baby Nautilus.HurtEntity.Baby Nautilus.Hurt LandEntity.Baby Nautilus.SwimEntity.Camel Husk.AmbientEntity.Camel Husk.DashEntity.Camel Husk.Dash ReadyEntity.Camel Husk.DeathEntity.Camel Husk.EatEntity.Camel Husk.HurtEntity.Camel Husk.SaddleEntity.Camel Husk.SitEntity.Camel Husk.StandEntity.Camel Husk.StepEntity.Camel Husk.Step SandEntity.Nautilus.AmbientEntity.Nautilus.Ambient LandEntity.Nautilus.DashEntity.Nautilus.Dash LandEntity.Nautilus.Dash ReadyEntity.Nautilus.Dash Ready LandEntity.Nautilus.DeathEntity.Nautilus.Death LandEntity.Nautilus.EatEntity.Nautilus.HurtEntity.Nautilus.Hurt LandEntity.Nautilus.RidingEntity.Nautilus.SwimEntity.Parched.AmbientEntity.Parched.DeathEntity.Parched.HurtEntity.Parched.StepEntity.Parrot.Imitate.Camel HuskEntity.Parrot.Imitate.ParchedEntity.Parrot.Imitate.Zombie HorseEntity.Parrot.Imitate.Zombie NautilusEntity.Zombie Horse.AngryEntity.Zombie Horse.EatEntity.Zombie Nautilus.AmbientEntity.Zombie Nautilus.Ambient LandEntity.Zombie Nautilus.DashEntity.Zombie Nautilus.Dash LandEntity.Zombie Nautilus.Dash ReadyEntity.Zombie Nautilus.Dash Ready LandEntity.Zombie Nautilus.DeathEntity.Zombie Nautilus.Death LandEntity.Zombie Nautilus.EatEntity.Zombie Nautilus.HurtEntity.Zombie Nautilus.Hurt LandEntity.Zombie Nautilus.SwimItem.Armor.Equip NautilusItem.Armor.Unequip NautilusItem.Nautilus Saddle EquipItem.Nautilus Saddle Underwater EquipItem.Spear.AttackItem.Spear.HitItem.Spear.Lunge 1Item.Spear.Lunge 2Item.Spear.Lunge 3Item.Spear.UseItem.Spear Wood.AttackItem.Spear Wood.HitItem.Spear Wood.Use

Trigger Type +1

Spear Mobs

New text (184)

KeyText
advMode.setCommand.disabledCommand set: %s, but command blocks are still disabled
advancements.adventure.spear_many_mobs.descriptionHit five mobs in the same Charge attack using the Spear
advancements.adventure.spear_many_mobs.titleMob Kabob
chat.queue.tooltipClick to display next message
commands.stopwatch.already_existsStopwatch '%s' already exists
commands.stopwatch.create.successCreated Stopwatch '%s'
commands.stopwatch.does_not_existStopwatch '%s' does not exist
commands.stopwatch.queryStopwatch '%s' has run for %ss
commands.stopwatch.remove.successRemoved Stopwatch '%s'
commands.stopwatch.restart.successRestarted Stopwatch '%s'
createWorld.customize.buffet.searchSearch...
death.attack.spear%1$s was speared by %2$s
death.attack.spear.item%1$s was speared by %2$s using %3$s
debug.crash.message.rebindable%s + %s is held down. This will crash the game unless released.
debug.entry.currently.inOverlay%s: Currently only in debug overlay
debug.entry.overlayIn Overlay
debug.profiling.start.rebindableProfiling started for %s seconds. Use %s + %s to stop early
effect.minecraft.breath_of_the_nautilusBreath of the Nautilus
enchantment.minecraft.lungeLunge
entity.minecraft.camel_huskCamel Husk
entity.minecraft.nautilusNautilus
entity.minecraft.parchedParched
entity.minecraft.zombie_nautilusZombie Nautilus
gamerule.minecraft.elytra_movement_checkDo elytra movement check
gamerule.minecraft.fire_spread_radius_around_playerFire spread radius
gamerule.minecraft.fire_spread_radius_around_player.descriptionThe radius in blocks around a player in which fire can spread
gamerule.minecraft.player_movement_checkDo player movement check
gamerule.minecraft.raidsDo raids
gui.language.searchSearch...
gui.recipebook.next_pageNext Page
gui.recipebook.previous_pagePrevious Page
gui.selectWorld.searchSearch...
item.intangibleIntangible
item.minecraft.camel_husk_spawn_eggCamel Husk Spawn Egg
item.minecraft.copper_nautilus_armorCopper Nautilus Armor
item.minecraft.copper_spearCopper Spear
item.minecraft.diamond_nautilus_armorDiamond Nautilus Armor
item.minecraft.diamond_spearDiamond Spear
item.minecraft.golden_nautilus_armorGolden Nautilus Armor
item.minecraft.golden_spearGolden Spear
item.minecraft.iron_nautilus_armorIron Nautilus Armor
item.minecraft.iron_spearIron Spear
item.minecraft.nautilus_spawn_eggNautilus Spawn Egg
item.minecraft.netherite_horse_armorNetherite Horse Armor
item.minecraft.netherite_nautilus_armorNetherite Nautilus Armor
item.minecraft.netherite_spearNetherite Spear
item.minecraft.parched_spawn_eggParched Spawn Egg
item.minecraft.stone_spearStone Spear
item.minecraft.wooden_spearWooden Spear
item.minecraft.zombie_nautilus_spawn_eggZombie Nautilus Spawn Egg
key.category.minecraft.debugDebug
key.debug.clearChatClear Chat
key.debug.copyLocationCopy Location
key.debug.copyRecreateCommandCopy Data
key.debug.crashDebug Crash
key.debug.debugOptionsDebug Options
key.debug.dumpDynamicTexturesDump Dynamic Textures
key.debug.dumpVersionDump Version Info
key.debug.focusPauseToggle Lost Focus Pause
key.debug.fpsChartsFPS Charts
key.debug.modifierDebug Modifier Key
key.debug.networkChartsNetwork Charts
key.debug.overlayToggle Overlay
key.debug.profilingStart/Stop Profiling
key.debug.profilingChartProfiling Chart
key.debug.reloadChunkReload Chunks
key.debug.reloadResourcePacksReload Resource Packs
key.debug.showAdvancedTooltipsShow Advanced Tooltips
key.debug.showChunkBordersShow Chunk Boundaries
key.debug.showHitboxesShow Hitboxes
key.debug.spectateCycle Spectator
key.debug.switchGameModeGame Mode Switcher
key.toggleGuiToggle GUI
key.toggleSpectatorShaderEffectsToggle Spectator Shader Effects
mco.backup.entry.worldType.adventureMapAdventure Map
mco.backup.entry.worldType.experienceExperience
mco.backup.entry.worldType.inspirationInspiration
mco.backup.entry.worldType.minigameMinigame
mco.backup.entry.worldType.normalNormal
mco.backup.entry.worldType.unknownUnknown
mco.configure.world.name.validation.whitespaceMust not start or end with whitespace. It will be trimmed.
narration.checkbox.usage.focused.checkPress Enter to check
narration.checkbox.usage.focused.uncheckPress Enter to uncheck
narration.checkbox.usage.hovered.checkLeft click to check
narration.checkbox.usage.hovered.uncheckLeft click to uncheck
options.blocks%s Blocks
options.chunkFadeChunk Fade Time
options.chunkFade.noneChunk Fade: None
options.chunkFade.secondsChunk Fade: %s second(s)
options.chunkFade.tooltipHow long in seconds chunks should fade in when they're first rendered, if at all.
options.cutoutLeavesSee-Through Leaves
options.cutoutLeaves.tooltipAllows you to see through gaps in leaves. Disabling improves performance.
options.graphics.customCustom
options.graphics.presetPreset
options.graphics.preset.tooltipSets "Quality & Performance" settings to reasonable defaults corresponding to the desired quality.
options.improvedTransparencyImproved Transparency
options.improvedTransparency.tooltipAn experimental approach that uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water. This will impact GPU performance.
options.maxAnisotropyAnisotropic Filtering
options.maxAnisotropy.tooltipEach level significantly improves how smooth textures look, but impacts performance and significantly impacts video memory usage. Requires Texture Filtering to be set to Anisotropic.
options.musicToastMusic Toast
options.musicToast.neverNever
options.musicToast.never.tooltipNo music toast is shown.
options.musicToast.pauseMenuPause Menu
options.musicToast.pauseMenu.tooltipA music toast is constantly displayed in the in-game pause menu while a song is playing.
options.musicToast.pauseMenuAndToastPause Menu and Toast
options.musicToast.pauseMenuAndToast.tooltipDisplays a toast when a song starts playing. The same toast is constantly displayed in the in-game pause menu while a song is playing.
options.textureFilteringTexture Filtering
options.textureFiltering.anisotropicAnisotropic
options.textureFiltering.anisotropic.tooltipA hardware based filtering method, but impacts performance and significantly impacts video memory usage. May not be supported on all hardware.
options.textureFiltering.noneNone
options.textureFiltering.none.tooltipTextures are displayed without any filtering. Blocks may look blurry when viewed at an angle.
options.textureFiltering.rgssRGSS
options.textureFiltering.rgss.tooltip(Rotated Grid Super Sampling) A shader based filtering method that improves texture quality with a moderate performance impact.
options.video.display.headerDisplay
options.video.interface.headerInterface
options.video.preferences.headerPreferences
options.video.quality.headerQuality & Performance
options.vignetteShow Vignette
options.vignette.tooltipThis is a subtle texture over the game screen used for reducing brightness towards the edges of the screen and warning about the world border.
options.weatherRadiusWeather Effect Radius

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