Contents (18)
- Custom Stat
- Data Component Type
- Enchantment Effect Component Type
- Enchantment Entity Effect Type
- Enchantment Level Based Value Type
- Enchantment Location Based Effect Type
- Enchantment Value Effect Type
- Mobs and entities
- Items
- Loot Function Type
- Loot Pool Entry Type
- Memory Module Type
- Status effects
- Outgoing Rpc Methods
- Sensor Type
- Sound events
- Trigger Type
- New text
Custom Stat +1
Nautilus One Cm
Data Component Type +8
Attack RangeDamage TypeKinetic WeaponMinimum Attack ChargePiercing WeaponSwing AnimationUse EffectsZombie Nautilus / Variant
Enchantment Effect Component Type +1
Post Piercing Attack
Enchantment Entity Effect Type +2
Apply ExhaustionApply Impulse
Enchantment Level Based Value Type +1
Exponent
Enchantment Location Based Effect Type +2
Apply ExhaustionApply Impulse
Enchantment Value Effect Type +1
Exponential
Mobs and entities +4
Items +17
Loot Function Type +1
Discard
Loot Pool Entry Type +1
Slots
Memory Module Type +7
Attack Target CooldownCharge Cooldown TicksSpear Charge PositionSpear Engage TimeSpear Fleeing PositionSpear Fleeing TimeSpear Status
Status effects +1
Outgoing Rpc Methods +1
Notification / Server / Activity
Sensor Type +2 · −6
Food TemptationsNautilus Temptations
Removed: armadillo_temptations, axolotl_temptations, camel_temptations, goat_temptations, happy_ghast_temptations, sniffer_temptations
Sound events +67
Entity.Baby Nautilus.AmbientEntity.Baby Nautilus.Ambient LandEntity.Baby Nautilus.DeathEntity.Baby Nautilus.Death LandEntity.Baby Nautilus.EatEntity.Baby Nautilus.HurtEntity.Baby Nautilus.Hurt LandEntity.Baby Nautilus.SwimEntity.Camel Husk.AmbientEntity.Camel Husk.DashEntity.Camel Husk.Dash ReadyEntity.Camel Husk.DeathEntity.Camel Husk.EatEntity.Camel Husk.HurtEntity.Camel Husk.SaddleEntity.Camel Husk.SitEntity.Camel Husk.StandEntity.Camel Husk.StepEntity.Camel Husk.Step SandEntity.Nautilus.AmbientEntity.Nautilus.Ambient LandEntity.Nautilus.DashEntity.Nautilus.Dash LandEntity.Nautilus.Dash ReadyEntity.Nautilus.Dash Ready LandEntity.Nautilus.DeathEntity.Nautilus.Death LandEntity.Nautilus.EatEntity.Nautilus.HurtEntity.Nautilus.Hurt LandEntity.Nautilus.RidingEntity.Nautilus.SwimEntity.Parched.AmbientEntity.Parched.DeathEntity.Parched.HurtEntity.Parched.StepEntity.Parrot.Imitate.Camel HuskEntity.Parrot.Imitate.ParchedEntity.Parrot.Imitate.Zombie HorseEntity.Parrot.Imitate.Zombie NautilusEntity.Zombie Horse.AngryEntity.Zombie Horse.EatEntity.Zombie Nautilus.AmbientEntity.Zombie Nautilus.Ambient LandEntity.Zombie Nautilus.DashEntity.Zombie Nautilus.Dash LandEntity.Zombie Nautilus.Dash ReadyEntity.Zombie Nautilus.Dash Ready LandEntity.Zombie Nautilus.DeathEntity.Zombie Nautilus.Death LandEntity.Zombie Nautilus.EatEntity.Zombie Nautilus.HurtEntity.Zombie Nautilus.Hurt LandEntity.Zombie Nautilus.SwimItem.Armor.Equip NautilusItem.Armor.Unequip NautilusItem.Nautilus Saddle EquipItem.Nautilus Saddle Underwater EquipItem.Spear.AttackItem.Spear.HitItem.Spear.Lunge 1Item.Spear.Lunge 2Item.Spear.Lunge 3Item.Spear.UseItem.Spear Wood.AttackItem.Spear Wood.HitItem.Spear Wood.Use
Trigger Type +1
Spear Mobs
New text (184)
| Key | Text |
|---|---|
advMode.setCommand.disabled | Command set: %s, but command blocks are still disabled |
advancements.adventure.spear_many_mobs.description | Hit five mobs in the same Charge attack using the Spear |
advancements.adventure.spear_many_mobs.title | Mob Kabob |
chat.queue.tooltip | Click to display next message |
commands.stopwatch.already_exists | Stopwatch '%s' already exists |
commands.stopwatch.create.success | Created Stopwatch '%s' |
commands.stopwatch.does_not_exist | Stopwatch '%s' does not exist |
commands.stopwatch.query | Stopwatch '%s' has run for %ss |
commands.stopwatch.remove.success | Removed Stopwatch '%s' |
commands.stopwatch.restart.success | Restarted Stopwatch '%s' |
createWorld.customize.buffet.search | Search... |
death.attack.spear | %1$s was speared by %2$s |
death.attack.spear.item | %1$s was speared by %2$s using %3$s |
debug.crash.message.rebindable | %s + %s is held down. This will crash the game unless released. |
debug.entry.currently.inOverlay | %s: Currently only in debug overlay |
debug.entry.overlay | In Overlay |
debug.profiling.start.rebindable | Profiling started for %s seconds. Use %s + %s to stop early |
effect.minecraft.breath_of_the_nautilus | Breath of the Nautilus |
enchantment.minecraft.lunge | Lunge |
entity.minecraft.camel_husk | Camel Husk |
entity.minecraft.nautilus | Nautilus |
entity.minecraft.parched | Parched |
entity.minecraft.zombie_nautilus | Zombie Nautilus |
gamerule.minecraft.elytra_movement_check | Do elytra movement check |
gamerule.minecraft.fire_spread_radius_around_player | Fire spread radius |
gamerule.minecraft.fire_spread_radius_around_player.description | The radius in blocks around a player in which fire can spread |
gamerule.minecraft.player_movement_check | Do player movement check |
gamerule.minecraft.raids | Do raids |
gui.language.search | Search... |
gui.recipebook.next_page | Next Page |
gui.recipebook.previous_page | Previous Page |
gui.selectWorld.search | Search... |
item.intangible | Intangible |
item.minecraft.camel_husk_spawn_egg | Camel Husk Spawn Egg |
item.minecraft.copper_nautilus_armor | Copper Nautilus Armor |
item.minecraft.copper_spear | Copper Spear |
item.minecraft.diamond_nautilus_armor | Diamond Nautilus Armor |
item.minecraft.diamond_spear | Diamond Spear |
item.minecraft.golden_nautilus_armor | Golden Nautilus Armor |
item.minecraft.golden_spear | Golden Spear |
item.minecraft.iron_nautilus_armor | Iron Nautilus Armor |
item.minecraft.iron_spear | Iron Spear |
item.minecraft.nautilus_spawn_egg | Nautilus Spawn Egg |
item.minecraft.netherite_horse_armor | Netherite Horse Armor |
item.minecraft.netherite_nautilus_armor | Netherite Nautilus Armor |
item.minecraft.netherite_spear | Netherite Spear |
item.minecraft.parched_spawn_egg | Parched Spawn Egg |
item.minecraft.stone_spear | Stone Spear |
item.minecraft.wooden_spear | Wooden Spear |
item.minecraft.zombie_nautilus_spawn_egg | Zombie Nautilus Spawn Egg |
key.category.minecraft.debug | Debug |
key.debug.clearChat | Clear Chat |
key.debug.copyLocation | Copy Location |
key.debug.copyRecreateCommand | Copy Data |
key.debug.crash | Debug Crash |
key.debug.debugOptions | Debug Options |
key.debug.dumpDynamicTextures | Dump Dynamic Textures |
key.debug.dumpVersion | Dump Version Info |
key.debug.focusPause | Toggle Lost Focus Pause |
key.debug.fpsCharts | FPS Charts |
key.debug.modifier | Debug Modifier Key |
key.debug.networkCharts | Network Charts |
key.debug.overlay | Toggle Overlay |
key.debug.profiling | Start/Stop Profiling |
key.debug.profilingChart | Profiling Chart |
key.debug.reloadChunk | Reload Chunks |
key.debug.reloadResourcePacks | Reload Resource Packs |
key.debug.showAdvancedTooltips | Show Advanced Tooltips |
key.debug.showChunkBorders | Show Chunk Boundaries |
key.debug.showHitboxes | Show Hitboxes |
key.debug.spectate | Cycle Spectator |
key.debug.switchGameMode | Game Mode Switcher |
key.toggleGui | Toggle GUI |
key.toggleSpectatorShaderEffects | Toggle Spectator Shader Effects |
mco.backup.entry.worldType.adventureMap | Adventure Map |
mco.backup.entry.worldType.experience | Experience |
mco.backup.entry.worldType.inspiration | Inspiration |
mco.backup.entry.worldType.minigame | Minigame |
mco.backup.entry.worldType.normal | Normal |
mco.backup.entry.worldType.unknown | Unknown |
mco.configure.world.name.validation.whitespace | Must not start or end with whitespace. It will be trimmed. |
narration.checkbox.usage.focused.check | Press Enter to check |
narration.checkbox.usage.focused.uncheck | Press Enter to uncheck |
narration.checkbox.usage.hovered.check | Left click to check |
narration.checkbox.usage.hovered.uncheck | Left click to uncheck |
options.blocks | %s Blocks |
options.chunkFade | Chunk Fade Time |
options.chunkFade.none | Chunk Fade: None |
options.chunkFade.seconds | Chunk Fade: %s second(s) |
options.chunkFade.tooltip | How long in seconds chunks should fade in when they're first rendered, if at all. |
options.cutoutLeaves | See-Through Leaves |
options.cutoutLeaves.tooltip | Allows you to see through gaps in leaves. Disabling improves performance. |
options.graphics.custom | Custom |
options.graphics.preset | Preset |
options.graphics.preset.tooltip | Sets "Quality & Performance" settings to reasonable defaults corresponding to the desired quality. |
options.improvedTransparency | Improved Transparency |
options.improvedTransparency.tooltip | An experimental approach that uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water. This will impact GPU performance. |
options.maxAnisotropy | Anisotropic Filtering |
options.maxAnisotropy.tooltip | Each level significantly improves how smooth textures look, but impacts performance and significantly impacts video memory usage. Requires Texture Filtering to be set to Anisotropic. |
options.musicToast | Music Toast |
options.musicToast.never | Never |
options.musicToast.never.tooltip | No music toast is shown. |
options.musicToast.pauseMenu | Pause Menu |
options.musicToast.pauseMenu.tooltip | A music toast is constantly displayed in the in-game pause menu while a song is playing. |
options.musicToast.pauseMenuAndToast | Pause Menu and Toast |
options.musicToast.pauseMenuAndToast.tooltip | Displays a toast when a song starts playing. The same toast is constantly displayed in the in-game pause menu while a song is playing. |
options.textureFiltering | Texture Filtering |
options.textureFiltering.anisotropic | Anisotropic |
options.textureFiltering.anisotropic.tooltip | A hardware based filtering method, but impacts performance and significantly impacts video memory usage. May not be supported on all hardware. |
options.textureFiltering.none | None |
options.textureFiltering.none.tooltip | Textures are displayed without any filtering. Blocks may look blurry when viewed at an angle. |
options.textureFiltering.rgss | RGSS |
options.textureFiltering.rgss.tooltip | (Rotated Grid Super Sampling) A shader based filtering method that improves texture quality with a moderate performance impact. |
options.video.display.header | Display |
options.video.interface.header | Interface |
options.video.preferences.header | Preferences |
options.video.quality.header | Quality & Performance |
options.vignette | Show Vignette |
options.vignette.tooltip | This is a subtle texture over the game screen used for reducing brightness towards the edges of the screen and warning about the world border. |
options.weatherRadius | Weather Effect Radius |
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