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Getting Clear Surface Reflections and Rain Puddles

Orbit Shaders uses PBR lighting and Screen Space Reflections so blocks react to light based on their physical surface properties. You can take advantage of this system to see skies, nearby builds, and weather effects mirrored across smooth materials and wet ground.

Viewing PBR and Water Reflections

1. Enable Orbit Shaders in Video Settings > Shader Packs and choose a preset that keeps reflections active.

2. If you want detailed material properties on standard blocks, enable a PBR-compatible resource pack in Options > Resource Packs and check the shader pack settings to make sure PBR support is turned on.

3. Stand near water or smooth blocks and angle your camera so both the surface and the surrounding scenery or sky stay inside your field of view.

Because Screen Space Reflections mirror what is currently visible on your monitor, looking straight down hides tall structures from the reflection. Tilt your view slightly upward for the clearest results.

Triggering Wet Ground Puddles

Whenever rain falls in a biome that supports precipitation, Orbit Shaders automatically forms wet puddles across exposed ground blocks.