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Brighten Dark Caves, Nights and Interiors

Some scenes come out too murky to play in comfortably. Deep caves, nights and dimly lit builds are the usual culprits. EzExposure's slider lets you lift the overall brightness without changing the vanilla look.

Raise the exposure

1. Go to the spot that feels too dark, such as a cave or your base at night.

2. Press Esc and open Options, then Video Settings.

3. Open the shader menu, then open EzExposure's settings.

4. Move the exposure slider toward the brighter side.

5. Apply the change and return to the game.

6. Look around. If dark corners are still hard to read, raise it a bit more and check again.

Make small adjustments and test each one in the actual dark area. The menu background won't tell you how the cave will really look.

Avoid overdoing it

  • Exposure brightens the whole screen, not just the dark parts. Pushing it far can make daytime areas look washed out.
  • Step outside in daylight after tuning for caves. If the surface now looks too bright, lower the slider slightly to find a middle ground.
  • Torches and other light sources still matter for mob spawning. Exposure changes how bright the world looks on your screen, not the game's actual light levels.

When you return to the surface, you can always set the slider back down.