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EzExposure Shaders FAQ

10 questions players actually ask, answered.

How do I turn on EzExposure and find the exposure slider?
EzExposure is a shader pack, so select it in your shader pack menu, which you'll find under Video Settings when a shader loader is installed. With it active, open that pack's settings screen to find the Exposure slider.
I can't find the exposure slider anywhere, what am I doing wrong?
The slider only exists while EzExposure is the active shader pack, so first check that it's selected and enabled rather than just sitting in the list. Then open the shader pack's own settings screen. The slider is there, not in the normal vanilla options.
Does EzExposure make the game look different from vanilla?
No. It keeps the standard vanilla look and only gives you control over overall brightness. Textures, colors and style stay the same, just lighter or darker depending on the slider.
How do I make caves and nights less dark?
Raise the Exposure slider until dark areas are readable. Raising it too far can make daytime look washed out, so check a sunny area afterward and back off if it's too much.
Everything looks too bright and washed out, how do I fix it?
Lower the Exposure slider. Do it a little at a time while looking at a bright scene like open terrain at midday, and stop when skies and surfaces have their detail back.
Is there one exposure setting that works for both day and night?
There isn't a fixed best value, because it depends on your monitor and taste. Pick a middle setting where night is visible and day isn't blown out, and check it both underground and in sunlight. The slider can be changed at any time, so you can still tweak it for a long cave session.
Is the exposure slider the same as the vanilla Brightness setting?
They're separate controls. The vanilla Brightness option still works, and EzExposure's slider adjusts the overall brightness on top of it. If things look off, check both, since a maxed vanilla Brightness plus high exposure can wash out the image.
Does raising exposure stop mobs from spawning in dark areas?
No. Exposure only changes how bright the screen looks to you, not the actual light level in the world. Dark caves that look bright can still spawn hostile mobs, so keep placing torches.
Can I use EzExposure together with another shader pack?
Shader loaders run one shader pack at a time, so switching to EzExposure replaces whatever pack you had active. If you want another pack's visuals, you'll need to use that pack instead.
Do I need EzExposure on the server, and will it hurt my FPS?
It's purely visual and works on your client only, so servers and other players don't need it. It keeps the vanilla look and focuses on brightness rather than heavy effects. If you suspect an FPS drop, compare with shaders turned off to check.