Cripe Shaders Wiki › Guides › Understanding the Monitor Glitch and Scanline Effects
Understanding the Monitor Glitch and Scanline Effects
Screen Memory and Color Shifts
Cripe Shaders transforms your world using specific retro monitor artifacts rather than standard graphics enhancements. The most prominent visual distortion is Screen Corruption, which slices the screen into distinct grid pieces that shift randomly across your view to emulate broken video memory. Alongside this grid displacement, Color Separation pulls red, green, and blue channels apart, causing vibrant color bands to drift away from blocks, items, and scenery.
Motion and Display Artifacts
In addition to static distortion, the shader constantly destabilizes in-game motion:
- Screen Jitter: Jitters the viewport continuously, making solid terrain, trees, and buildings look like they are slowly melting.
- Scanline Bursts: Shoots random lines horizontally across your view, resembling playback on a damaged VHS tape.
- Ghost Trails: Causes moving objects, players, and swimming mobs to leave faint visual trails lingering in the air.
- Brightness Flickering: Cycles brightness rapidly up and down to create an unstable monitor effect over a persistent film static layer.