Contour Shaders Wiki › Guides › Adjusting Line Shrinking with Base Distance
Adjusting Line Shrinking with Base Distance
Contour Shaders is built to keep entity outlines sharp and clean even when you are far away from your targets. Using the Base Distance setting, you can decide exactly when outlines begin to taper down as distance increases.
Configuring Base Distance
1. Open your game menu and select Options.
2. Go to Video Settings, open your shader pack list, and enter the Shader Pack Settings for Contour Shaders.
3. Find the setting labeled Base Distance.
4. Adjust the setting according to your visual preference:
- Higher Base Distance: Keeps the outlines at their full, chosen thickness over longer ranges before they begin to shrink. This is useful if you want to easily spot distant mobs and dropped items across open fields or mountains.
- Lower Base Distance: Allows the outlines to begin shrinking closer to your character, keeping distant landscapes uncluttered while preserving bold borders on nearby targets.
5. Confirm and apply your changes to return to the world.
Test the setting by moving toward and away from nearby creatures to find the ideal balance for your render distance and playstyle.