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Detailed Worlds Resource Pack Wiki › Guides › Enabling LabPBR Shader Reflections and Surface Depth

Enabling LabPBR Shader Reflections and Surface Depth

Detailed Worlds includes built-in LabPBR specular and normal maps on all of its 32x textures. These maps allow materials to react dynamically to lighting, showing realistic surface depth and reflections.

Configuring Shaders with LabPBR

To view these effects, you must use a compatible shader loader such as Iris alongside a shader pack that supports the LabPBR standard.

1. Ensure your shader loader is installed and active in your client.

2. Open the in-game Options, select Video Settings, and enter your Shader Packs menu.

3. Enable your chosen shader pack.

4. Access the shader pack's configuration menu (often labeled Shader Options or Material Settings) and verify that LabPBR or PBR materials are turned on.

5. Apply your settings and return to the game.

Verifying Surface Lighting in the World

Once configured, place blocks or examine natural terrain under sunlight and torchlight. Light sources will cast highlights across reflective surfaces, and textured building blocks will display physical-looking relief and crevices rather than appearing flat.