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Detailed Worlds Resource Pack Wiki › Guides › Activating Custom Entity Models and Mob Animations

Activating Custom Entity Models and Mob Animations

Detailed Worlds replaces default creatures with custom 3D mob models, updated textures, and smooth animations. These entity features rely on companion mods to render properly.

Setting Up Required Entity Mods

Custom entity geometry and animations will not display in purely vanilla setups.

1. Ensure both Entity Model Features (EMF) and Entity Texture Features (ETF) are installed in your mods folder.

2. Launch the game and go to Options > Resource Packs.

3. Ensure Detailed Worlds is moved to the Selected column on the right.

4. Confirm your changes to reload active assets.

Checking Models and Animations In-Game

After loading into your world, locate or spawn vanilla creatures to verify the setup:

  • Entity Model Features (EMF) renders the custom 3D shapes, extra details, and structural adjustments on mobs.
  • Entity Texture Features (ETF) handles the updated mob skins, smooth animation loops, and model variations.

If entities appear in their standard vanilla forms or lack smooth movement, double-check that both EMF and ETF are enabled and that Detailed Worlds has priority over other resource packs.