Dynmap Plugin Wiki › Guides › How to Configure Renderers, Markers, and Entities on Dynmap
How to Configure Renderers, Markers, and Entities on Dynmap
Dynmap provides granular control over visual quality, performance overhead, and map markers across each world.
Choosing Performance vs. Detail Renderers
Dynmap maps are highly configurable on a per-world basis. You can tailor rendering modes depending on your server's hardware capacity:
- High-Detail Renderers: Choose high-detail render options when you want rich visuals, sharp block textures, and comprehensive environmental representation.
- Performance Renderers: Choose lightweight renderers if you need to prioritize server speed and minimize processing loads during world generation and updates.
Managing Markers and Entity Layers
Dynmap allows you to add or remove components to tailor what is visible on the web display:
- Points of Interest: Enable components for configurable markers, outline areas, and lines to show off roads, landmarks, or special builds.
- Warps and Homes: Add plugins like
Dynmap-EssentialsorDynmap-CommandBookto automatically place markers at defined/warpand/homelocations. - Mob and NPC Positions: Add
dynmap-mobsto overlay a real-time marker layer showing the positions of selected mobs, or useDynmap-Citizensto display NPC locations. - Hidden Players: Mods such as
Vanish No Packetintegrate directly without add-ons to prevent vanished players from appearing on the live map.