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Distant Horizons Iris Shaderspack Wiki › Guides › Tuning Distant Render Distance for Smooth Performance

Tuning Distant Render Distance for Smooth Performance

The main advantage of this modpack is extending your view up to hundreds of chunks beyond standard limits without breaking shader visuals. Adjusting your video menus properly keeps frame rates stable while distant landscapes render.

Balancing Vanilla and Distant Chunks

1. Open Options from the title screen or pause menu and select Video Settings.

2. Keep your standard vanilla Render Distance at a moderate setting. Vanilla chunks require heavy processing, whereas Distant Horizons renders faraway terrain much more lightly.

3. Open the Distant Horizons settings menu from your options or video screen to control how far distant terrain extends around your character.

Matching Distance to Your Memory

Align your distant chunk limit with the RAM allocated to your game:

  • On 4GB of RAM: Keep your distant render distance strictly below 256 chunks. Pushing past 256 chunks on minimum memory increases stuttering.
  • On 6GB of RAM: You have optimal memory headroom to push render distance into hundreds of chunks with stable performance.

When starting a fresh world, distant terrain only appears once chunks have been generated. Give the game a few moments as you explore to build out the horizon, and lower vanilla simulation distance first if your frame rate dips.