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Medieval Jobs Model FAQ

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10 questions players actually ask, answered.

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Which job plugins does this mod actually work with?
Medieval Jobs Model is designed for ItemsAdder, Oraxen, and Nexo. If you're using a different job plugin, the icons may not display correctly.
How many different job icons does this mod include?
The mod includes custom icons for ten different server jobs: Blacksmith, Cutter, Digger, Enchanter, Farmer, Fisherman, Alchemist, Builder, Hunter, and Miner.
Will this mod slow down my server or affect performance?
Medieval Jobs Model only changes the appearance of job menus and doesn't add complex mechanics or entities, so it has minimal performance impact on servers.
What if I'm using a custom job plugin that isn't ItemsAdder, Oraxen, or Nexo?
The mod is specifically built for those three plugins and may not work with other job systems. You would need to either switch to one of the supported plugins or manually integrate the icons into your custom setup.
Can I use this mod on a vanilla server or do I need a specific server type?
You need a server running one of the supported item/job plugins (ItemsAdder, Oraxen, or Nexo), so a vanilla server won't work without adding one of those first.
If I customize the icons, will they reset when the mod updates?
Custom changes you make to the resource pack files should be preserved during updates, but check the mod's changelog to see if any updates affect the resource pack structure.