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Warp Drive Ship Mechanics & Tiers

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Contents (5)
  1. Ship Tiers
  2. Movement Costs
  3. Mass Constraints
  4. Next guides
  5. More in this wiki

Ships are categorized by their Mass (total number of non-air blocks) and Volume (the bounding box size). These stats determine where the ship can travel and how much energy it consumes.

Ship Tiers

Tier Classification Max Mass (Blocks) Capabilities
1 Shuttle < 3,000 Can land on and take off from planets.
2 Corvette 3,000 - 10,000 Requires space-based construction; too heavy for planet landing.
3 Frigate/Capital > 10,000 Capable of engaging Hyperdrive for long-distance travel.

Movement Costs

  • Standard Jump: 10 EU (40 RF) per volume block + 100 EU (400 RF) per block distance.
  • Hyperspace Transition: Requires a flat fee of 10,000,000 EU (40,000,000 RF).
  • Hyperspace Travel: 10x cheaper and 5x faster than normal space travel.

Mass Constraints

Ships with a mass lower than 3,000 blocks are light enough to overcome planetary gravity. Larger ships must be built directly in the Space dimension or at a space station. If a ship exceeds its tier's mass limit, it may fail to jump or consume excessive power.