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Set a Custom Fallback Spawn Point for Rejected Players

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Contents (3)
  1. Changing Where Players Return
  2. Updating the Fallback Spawn
  3. Important Notes

Changing Where Players Return

By default, rejected players return to world spawn or their bed. You can customize this to send them to a specific safe location—useful for lobby areas or designated waiting zones.

Updating the Fallback Spawn

1. Navigate to the exact location where you want rejected players to appear

2. Open /function disable_dimensions:config

3. Find the Fallback Spawn or Return Point option in the menu

4. Click Replace or Set Current Location

5. Confirm the change and close the menu

Important Notes

The fallback spawn is world-specific. If you're managing multiple worlds, set the spawn point in each world separately. When a player attempts to enter a locked dimension, they'll be teleported back to this location with a brief slowness effect and action bar message.

This is especially helpful on servers where you want rejected players to land in a hub area with signs explaining why they can't access that dimension yet.

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