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Balance Custom Gear by Adjusting Attribute Multipliers

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DownloadTetra Material Overhaul Mod

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Contents (3)
  1. Extract Base Stats from Materials
  2. Layer Context Bonuses On Top
  3. Test and Iterate

Extract Base Stats from Materials

In your module's extract section, you control how much of a material's base stats transfer to the final item. Use multipliers like 0.9 (90% of material stat) or 1.2 (120% boost):

`json

"extract": {

"primaryAttributes": { "generic.attack_damage": 1.0 },

"durability": 0.85,

"magicCapacity": 1.1

}

`

Layer Context Bonuses On Top

Context attributes are *added* to extracted stats, not multiplied. Define them separately in your material's contexts:

`json

"contexts": {

"balanced": {

"attributes": { "generic.attack_speed": 1.5 }

}

}

`

Test and Iterate

Craft test items and check their stats in-game. Adjust extract multipliers to control base power, and use contexts attributes for fine-tuning. This two-layer approach gives you precise control: materials set the foundation, contexts add specialized bonuses for specific slots or roles.

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