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Living Tree Mechanics
Trees in this mod are not static blocks; they have a "Living" status.
- Decay: If a tree's leaves are entirely removed or its "core" (the junction between roots and trunk) is destroyed, the tree will transition into a "Dead Tree" state
- Dormancy: Trees can enter a dormant state (e.g., during winter if using
Serene Seasons) to prevent them from dying when leaves naturally disappear
Generation System
THT uses a "Region Pre-Location" system. When a new region is loaded, the mod pre-calculates tree positions. This prevents the lag associated with standard structure generation and allows for trees that span multiple chunks.
Spawn Types:
- Normal: Standard land generation
- Waterside: Spawns specifically near water
blocks (e.g., Palm trees) - Landside: Spawns on the edge of land looking toward water
- Shoreline: Spawns directly on the coast












