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Gear is composed of several part types, each influencing specific stats:
- Main Part: Determines the base durability, harvest level, and primary damage/speed stats. (e.g.,
Pickaxe Head,
Sword Blade). - Rod/Handle: Modifies durability and attack speed. Higher-tier rods provide multipliers to the base stats.
Binding: Primarily affects durability and can add specific utility traits.
Grip: Added to weapons like
Katanas to improve handling and reduce recoil.- Tip: An optional upgrade (like a Diamond Tip) that increases harvest level and adds a small durability bonus.
Coating: A late-game upgrade that applies a thin layer of high-tier material (like Netherite) over the gear to boost stats without replacing the core material.












